
Heard about this horror game through the grapevine, and downloaded the demo. You play as a detective who received a mysterious letter shortly before being invited to a party, the letter leading you to attempt to solve the mystery of the Kingsport mansion before bad stuff happens. It’s definitely in early alpha, but definitely worth a look.
The game is procedurally-generated in multiple ways; levels, clues, dialogue, names, and eventually plot as well. Random to the core. The idea being that horror isn’t replayable by nature; if you know what monster is lurking around the corner, it’s not scary anymore. If you know what monsters to expect, it’s not [as] fun anymore. Think back to your first time playing Minecraft: If you’re like most people, the first time it got dark out and saw a creeper, you dug yourself into a hole and pissed yourself all night. The goal with this game is to try to keep that experience going through multiple playthroughs, something I can definitely dig.
The demo itself is pretty bare bones at the moment; NPCs are ugly 3D placeholders, paths that aren’t generated are just walled off, windows show you all of the currently existing areas of level, the story isn’t entirely procedural yet, etc. It’s alpha though, and very early alpha at that. I still had a ton of fun, and I’ll be following it fo sho. Be sure to at least check out their kickstarter; the idea itself is pretty ballin’, and for a game this early in development, it’s definitely worth a download and an upvote on Greenlight.


