The Village

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Free RPG Day is Approacing, June 15th

Article posted by bluecoat on June 3, 2013 in Roleplaying

Speaks for itself. Y’all should attend at your local comic shops. Then start playing tabletop RPGs. And then we can hang out together and be friends.

THE COOL KIDS ARE CELEBRATING IT, WHY AREN’T YOU?

 

So, the free RPG day people didn’t have any really awesome pictures for me to use, so I posted the cover to my personal favorite tabletop RPG. It’s not on the list for Free RPG Day games, but it’s already got quickstart rules here. All you need to play Dread are these rules, a Jenga set, and a reasonable idea for a horror story. Pretty easy to jump into if you’ve ever had an interest in this sort of awesomeness. 

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The Kingsport Cases: A Procedurally Generated Horror Mystery

Article posted by bluecoat on May 17, 2013 in Gaming

bitchin'

Heard about this horror game through the grapevine, and downloaded the demo. You play as a detective who received a mysterious letter shortly before being invited to a party, the letter leading you to attempt to solve the mystery of the Kingsport mansion before bad stuff happens. It’s definitely in early alpha, but definitely worth a look.

The game is procedurally-generated in multiple ways; levels, clues, dialogue, names, and eventually plot as well. Random to the core. The idea being that horror isn’t replayable by nature; if you know what monster is lurking around the corner, it’s not scary anymore. If you know what monsters to expect, it’s not [as] fun anymore. Think back to your first time playing Minecraft: If you’re like most people, the first time it got dark out and saw a creeper, you dug yourself into a hole and pissed yourself all night. The goal with this game is to try to keep that experience going through multiple playthroughs, something I can definitely dig.

The demo itself is pretty bare bones at the moment; NPCs are ugly 3D placeholders, paths that aren’t generated are just walled off, windows show you all of the currently existing areas of level, the story isn’t entirely procedural yet, etc. It’s alpha though, and very early alpha at that. I still had a ton of fun, and I’ll be following it fo sho. Be sure to at least check out their kickstarter; the idea itself is pretty ballin’, and for a game this early in development, it’s definitely worth a download and an upvote on Greenlight.

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Chat Mafia Nights Moved

Article posted by bluecoat on May 12, 2013 in Miscellaneous

Chat mafia now happens Sunday nights, starting tonight, by declaration of me. And I guess the poll.

GAME STARTS 37 MINUTES FROM THIS POSTING.

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Little Witch Academia, a 26min OVA by Trigger

Article posted by Jackstick on May 9, 2013 in Anime & Manga

Little Witch Academia is a standalone 26min OVA produced by Trigger, a relatively new anime studio which is basically an amalgamation of creative workers (mostly former Gainax employees) who have participated in the production/direction of shows like FLCLTengen Toppa Gurren LagannPanty & Stocking with GarterbeltBlack Rock Shooter, and Neon Genesis Evangelion.

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Lil B, a.k.a. The Basedgod

Article posted by Muffin Attak on May 7, 2013 in Music

Lil B? Who is he? Oh, you don’t know? He’s The Basedgod and you all should pay your respects to him. Now if ya’ll heard of The Basedgod and are thinking in your head “Wow, he’s the corniest artist out there!” or “His music is straight up garbage” then you clearly don’t get the message. Let me drop some history on you before I drop some of his beats.

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Playtesters Wanted

Article posted by bluecoat on May 2, 2013 in Roleplaying

bluecoat here, horribly abusing article posting powers. The DnD guys already know this, but I’m playtesting some additions to a table top rpg game for the next few weeks. No experience is necessary.

These playtests will be done in stages, so if you don’t like one of the stages, you don’t have to commit to any future ones. I’ll give advance notice for how long each session will be, and all of them will be conducted over skype. I’ll probably just have some questions at the end of every session over the general experience. No twenty page surveys, long interviews, or anything.

If you’re interested, send me a message or track me down in chat. 

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Wednesday Night Chat Mafia!

Article posted by bluecoat on April 20, 2013 in Miscellaneous

Looks like community interest in chat room mafia is back again! Every Wednesday evening (based on US timezones) the chat room is gong to be spammed with votes and Frank ruining games for everyone.

The games are open to all, no experience required, and rules are just as informal as the start times. Games will continue until people grow bored and come up with a different chat room game to play.

The Wii U has been out for several months, the PlayStation 4 has been unveiled (well, at least the controller), but we still don’t know a whole lot about Microsoft’s next console.  The new Xbox, called the Xbox 720 among fans, and Durango among developers, remains mostly a mystery.

One new detail we’ve learned, however, is that the new console will require a constant internet connection in order to play games.

No surprise, this requirement isn’t sitting well with gamers.  It didn’t make anyone happy when Blizzard required an online connection in order to play Diablo III, and Electronic Arts having the same requirement for SimCity wasn’t considered “innovative” by anyone.  So in what way is it a good idea to apply this unpopular requirement to a console, and thus its entire library?  What is Microsoft’s train of thought here?

Microsoft’s creative director, Adam Orth, made some comments on twitter in response to the negative buzzing about Microsoft’s new console.

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The Astronauts’ First Game!

Article posted by bluecoat on March 26, 2013 in Gaming

In-engine screenshot from trailer

I realize I’m one of probably three people on this website who enjoyed Bulletstorm, but the fact is, everyone else is wrong. It was a wonderful game wrought with quality game design and oscar-worthy dialogue. Well, the guys who made it jumped ship after being bought out by Epic Games. BUT NOT TO WORRY, THEY STARTED A NEW STUDIO AND ANNOUNCED THEIR FIRST GAME!

Last month they released a brief trailer and a press release detailing the game and it’s setting. And I’ve gotta say, it sounds like a winner to me. The Vanishing of Ethan Carter is a game inspired by 19th century weird fiction tales in the immersive storytelling genre. The game follows a psychic detective uncovering the mystery of a kidnapped boy, only to find the pile of body parts that was once one of the perpetrators.

Normally, this wouldn’t appeal to me. Immersive story games are fun, the stories are typically very well written, but I don’t consider them video games. They’re choose-your-own-adventure books marketed in an easier-to-digest format, and they don’t make any use of the kinds of qualities that set video games apart from other media. Usually. But I digress.

The Astronauts promises that the game is more than just an immersive story; it’s an actual game, with actual gameplay. More specifically the “bare bones” of actual gameplay. This is something that does appeal to me, and should appeal to a lot of gamers. Minimalist elements are rapidly catching on in games, and I welcome it. I like visually told stories as much as the next guy, but if I’m going to fork over 30-60$ for it in video game format I want to be playing a video game with well thought out design choices that add emotional weight to the existing story. 

This game sounds awesome to me, and I’m anxiously awaiting more blog posts about it. If you quit reading when you saw “Bulletstorm”, you’re going to miss out. The game comes out sometime this year.

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RVET #61: Banderpday!

Article posted by Demon on March 21, 2013 in Events Team and RuneScape

RuneVillage Event Team
RVET Event #61: March 2013
GWD Boss trip!

Jackstick, Muse, and Lander cowered in front of General Graardor. There was a telltale dark spot on the crotch of Jack’s trousers.

“Did you piss yourself?” Lander asked.

“Well, Graardor is imposing,” Muse mused. Jack stared on in silence. The three ill-equipped warriors awaited their fate. Graardor laughed.

“Puny!” He bellowed. “I eat you!” The mighty servant of Bandos advanced, ready to pummel the unfortunate members of the RVET.

But then, a knock at the massive stone door.

“Bros!” Someone shouted. “We’ll save you!” Ventrue and Ex Rex rushed into the fortress. With a guzzling of overload potions and a casting of soulsplit, the mighty duo saved the noobs who would have been roasted on a spit by the last living Ourg.

For more information on this upcoming RuneScape-based members in-game event, visit the forums here: http://t.runevillage.com/438725.