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March, 2007 - Archive

March 29 - Rule 2 Update

Quoted directly from Runescape.com:

Rule 2 hasn't changed much at all, it's more of a clarification, and there are no changes to the meat of the rule itself. If you look at the bottom of the rule, here, you'll see a brief list of example scams. We've now expanded this to state that luring someone into the Wilderness under false pretences is definitely a scam.

The majority of you all are good players who stick to the rules, so this shouldn't affect you, but rule breakers beware!

Note: This is a reversal of what was posted on the forums a while back. We realised the earlier decision was a bad idea, and that luring really isn't very nice.

The discussion about this update can be found here.

- Greetz Glodenox


March 27 - What Lies Below

Quoted directly from Runescape.com:

Rat Burgiss is in trouble! His cart has broken down outside of Varrock and he needs your help with an important task. The quest isn't so simple, though, as you'll discover when you get inducted into the Varrock Palace Secret Guard!

There are conspiracies everywhere and some very dark secrets in Varrock's past, and you'll need to unravel all of them to get to the truth. What Lies Below Varrock?

You won't go unrewarded, getting some help with your chaos Runecrafting.

Summary

Requirements to start What Lies Below:

In other news...

Down in Dorgesh-Kaan, we've made a handful of minor tweaks to improve some of the features. For a start, Barlak is now paying higher prices than before for the special shells people bring him. Secondly, Miltog the lamp merchant has expanded her shop to allow players to sell a variety of fuelled lamps to her (i.e. lamps that have been completed and are ready to be lit). Finally, the weight of the heavier power plant items has been drastically reduced, so they won't drain your run energy so severely when you're carrying them around the Agility course.

The discussion about this update can be found here and a temporary Quest Guide made by J@nr0k can be seen here.

- Greetz Glodenox


March 24 - Databases Update

It has been quite quiet for a while, I know. But you'll soon understand why...

A few months have passed already since our latest update to the system of the Databases (the Inhabitants make-over Frogger and I made). But now, another change has occurred: the Whatis2 and Inhabitants2 Databases are now connected with eachother by the Monster Drops!

This system allows you to see which items a monster drops and which monsters drop a certain item in a much better way than before and will most likely help us bring you more information faster than before.

- Greetz Glodenox


March 20 - Dorgesh-Kaan

Quoted directly from Runescape.com:

After much deliberation, the Dorgeshuun Council has decided to open the doors of Dorgesh-Kaan to surface-dwellers. Those adventurers who have completed Death to the Dorgeshuun may now enter the secret city of the cave goblins.

The first visitor to the city was the Makeover Mage, hired by the council to make the city presentable for its grand opening. Despite their concern at the presence of outsiders, even the humble citizens have submitted themselves to the Makeover Mage's skills, and they're all pleased with the results.

Inside the city you will find a marketplace specialising in exotic foods - which, for the cave goblins, means anything from the surface! You can attempt to sell any foods you like to the gourmets in the market, but the cave goblins have fickle tastes and a keen eye for trends, so you will find the prices changing as they become more used to certain foods. Vary your stock and you can reap the financial rewards that await the cunning merchant.

Also in the city, adventurers will find that they can practice their Crafting and Firemaking by helping to maintain the city's unique magical lighting system. Any adventurers prepared to abuse the cave goblins' trust will find rich pickings for skilled thieves. There is also a magical inventor who has found a way of making the city easier for surface-dwellers to reach, so you should look for him if you want to visit often.

Beyond the city is another area of the Lumbridge Swamp Caves populated by familiar monsters, plus a new one: the mysterious molanisk. Only adventurers with enough skill and the right equipment will be able to entice them off the walls to fight. Some of the cave bugs in this area have also grown to enormous proportions, and might provide a better option for experienced Slayers who receive cave bugs as an assignment.

High above the molanisks' heads is the magical power generator that the cave goblins use to power their city. The generator is a remarkable piece of technology, but prone to breaking down, and those with remarkable Agility will be able to help out by locating spare parts. Smashed pylons and old cables form the most difficult Agility course in the game, and crossbow-fired grappling hooks will also be useful to make the most of it.

On top of all this, there are plenty of ordinary cave goblins to talk to, and if you search the city you will find your old friend Zanik wandering around. She is dying to see you again, so grab your lantern and make the journey to Dorgesh-Kaan!

Requirements to enter Dorgesh-Kaan:
Death to the Dorgeshuun Quest
Requirements for new content:
Agility Level 70Agility Course
Crafting Level 87Crafting lightorbs
Firemaking Level 52Lightorb repairs
Slayer Level 39Molanisk
Thieving Level 36Pickpocketing
Thieving Level 52/78Chests

Cows, Chickens, Rabbits and the Fishing Trawler

Quoted directly from Runescape.com:

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!

RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!

In other news...

Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

The discussion about these updates can be found here.

- Greetz Glodenox


March 17 - The Great Brain Robbery Quest Guide

I have just uploaded the guide, The Great Brain Robbery, to the website. Thank you to everyone who helped getting this guide completed while we are on our temp forums

- Frogger


March 13 - Burgh de Rott Ramble

Quoted directly from Runescape.com:

Those brave adventurers who have recently helped out the Myreque in the Darkness of Hallowvale quest will find loot-minded mercenaries are waiting at Paterdomus looking for guides down to Burgh de Rott.

The ability of these so-called 'mercenaries' ranges from experienced down to vampyre-fodder, but they can all lend their support to the cause of the Myreque. As an experienced member of the Myreque, you know Mort Myre like the back of your hand, so who better to guide them to Burgh de Rott?

Any of these mercenaries would be well-disposed to reward those that successfully guide them to their destination, no doubt with useful skill-related items as well as cold hard cash. This new journey means that players can now lead villagers to safety from Burgh de Rott and bring back a fresh recruit on the return, meaning every trek can have purpose and reward.

With the recently repaired bank in Burgh de Rott being so handy, it couldn't be easier to prepare for plying those Morytanian swamp routes for some useful experience rewards.

With the growing number of visitors to Mort Myre recently, it's hardly surprising to find that more predatory creatures are carving themselves a niche in this forbidding swamp, so even those of you already familiar with the swamp-dwelling residents from Temple Trekking will be in for more surprises. Strange stories of dark nail beasts, humans turning into ghasts and zombie lumberjacks have all been reported to the authorities at Paterdomus - let's just hope you don't run into them when doing the Burgh de Rott Ramble.

Barrelchest Anchor

Players who've completed The Great Brain Robbery will find that we've made some changes to the Anchor weapon. In particular, we've increased its strength bonus to 87, but its attack speed has been reduced very slightly, as befits such a heavy item.

We have also increased the price, as we felt it was too cheap for such a powerful weapon. To make things fair, everyone will be able to get the anchor repaired one more time at the old price of 50k, but after that it will cost 700k to fix.

Finally, we have changed the way the anchor behaves when you die with it. If the anchor is one of the items you would normally expect to drop when you die, it will disappear and you will instead drop 230k coins. We made this change because the anchor is an item which people use for player-killing; we felt it was worth rewarding the big risks involved in killing a player-killer who was armed with this weapon.

The discussion about this update can be found here.

- Greetz Glodenox


March 7 - Fletching Guide remake

The old Fletching Guide was missing many details such as information on the Crossbows and Bolts and it's general lay-out was no longer acceptable, so it has been rewritten from scratch.

It can still be found over here.

- Greetz Glodenox


March 6 - Great Brain Robbery

Quoted directly from Runescape.com:

Better dig out some protective headgear: the zombie pirates are back, and hungrier than ever for grey matter! Robbing innocent monks of their piece(s) of mind, crashing ships into their harmonious island monastery and generally raining on their pious parade - these scurvy dogs have set up a literal 'chop shop' in the once hallowed halls. Are there no depths to which they will not stoop? If you want to help out the cranially-challenged clergy and claim the reward for shifting the sort of headaches that even a willow bark infusion cannot remove, then speak to Brother Tranquility on Mos le'Harmless for details. New rewards - from craftable felines to the most nautical weapon in the game - await those players with the skill and know-how to foil the Great Brain Robbery!

In other news...

In the basement of the Tower of Life, players were finding they could steal other people's frogeels from combat. This has now been fixed.

The Feldip Hills are alive with the sound of muuuusic!

Quoted directly from Runescape.com:

We've just finished an enormous update to our music system to make the harps and bells of RuneScape's music all the sweeter.

Firstly, we've changed the underlying technology used to play the music. We've completely rewritten the music player from scratch, so it now uses a bank of instruments built into the game itself rather than using whatever your soundcard happens to have. This has the advantage that the music sounds the same regardless of your computer, rather than varying from machine to machine. This in turn allows us to fine-tune the music exactly, instead of having to try to get something which generally works. Our new music technology should also be more compatible, meaning the music works correctly on more operating systems and soundcards than before!

Secondly, we've gone through every single song in the game, (a huge undertaking: there are nearly 500 songs), and hand-tuned each one to sound optimal with our new instrument set! As a result, many of the songs are sounding better than ever before, and you can finally hear them as we intended them to sound.

You may also notice the shiny new button on the log-in page. This lets you turn off the log-in music to preserve your speakers while you pop off to get a snack or take a break, all without interfering with your music settings in-game.

So, if you've been put off listening to the music for one reason or another, now's the time to turn it on and enjoy the ambient delights!

We're still planning some more tweaks to the system to improve your auditory experience, so keep checking the front page for news.

In other news...

In addition to the big soundbank update today, we've added 'equip sounds' to armour and weapons.

The Quest is being discussed here and the Music update over here.

- Greetz Glodenox


March 5 - Temp Forums and Chat

Hello everyone,

We have been hard at work trying to get the server up but Sporadicus has been too busy. Just because we lost the .net server doesn't mean we're crippled! Frogger has allowed us to use his server for the time being for the Forums and Chat. You will need to register again on the forums to access the forums and chat. If you are a staff member, please contact Frogger, Glodenox, A5Chow or any other administrator to set your rank and positions. As for the chat room, please contact mogomongoose for your rank and permissions.

Once again we're sorry for this and we are trying to get the forums back as quick as possible. To access the temp forums click here.

-RuneVillage Staff



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