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Fremennik Trials Quest Guide

By: Iobat

Edited By: Lord thief and King Zonk

Coded By: Glodenox and King Zonk

Prologue: Council Workmen have at last found the time to make repairs to the Footbridge that connects Kandarin with the Viking Town of Rellekka. Do you have what it takes to impress the Vikings who live there, and perhaps be welcomed as an honorary Member of their Clan?

Starting Point: The Long Hall in Rellekka, northwest of Sinclair Mansion

To Start: Speak to Chieftain Brundt

Quest Length: Long

Minimum Requirements:
  • 40 Woodcutting
  • 40 Crafting
  • 25 Fletching
  • Be able to defeat Level 69 Enemies
  • Be prepared to fight without any Armour or Weapons
Items Needed: Hatchet, Knife, 5,000 Gold Pieces, Tinderbox, 1 Raw Shark, Low-Alcohol Barrel (obtained from Poison Salesman in Seers' Village for 250 Gold Pieces), some Food and/or some Prayer Potions.
  1. Make sure you have the Items Needed in your Inventory then go towards the Sinclair Mansion, but instead of going the whole way to it take the west Path and follow the Road. At the first Bridge talk to the Council Worker, he tells you he would like a Beer. Use the Beer with him and he will give you a "Strange Object" that looks like a Cherry Bomb. Keep this in your Inventory and continue over the Bridges until you reach the Viking's Town.

  2. Move further into the Town and talk to Brundt the Chieftain. Ask him if he has any Quests you can do... He will say that you won't be interested in such a task, tell him that you will and then continue to talk with him.



  3. He will then tell you that you need to talk to the Council Members of the Clan to become a part of it. There are twelve Council Members in the Town, you need to get at least seven of them to say it's OK for you to join their Clan.



  4. Time to start talking to the Council Member's

    This part is confusing, most People have a few roles to play, so make sure you don't hit the wrong one, or forget anything!


    Anti-Outlanders:

    These People won't set you a Test to pass, so there is not much use trying to get them to give you their Vote; Agnar, Pontak, Inga, Sassilik, Fisherman.

    So let's look at the People who will set you a Task. There is no specific order to do them, so they're listed below in the order we did them.

    1. Manni the Reveller: He is located in the Long Bar, the same as the Chieftain. He wants to have a Drinking Contest with you... grab a Keg of Beer and talk to him again. You will then start the Drinking Contest, you will get Drunk and your screen will start to go forwards and backwards, Manni will win this round.

      To win you will need to use your Keg of Low Alcohol Beer that you got from the Poison Salesman in Seer's Village. Use this with the "Original" Beer Keg, otherwise it won't work, but to do that you need to distract him in some way... Remember the "Strange Item" you got from the Council Worker? Well here's where it comes in handy. Go outside of the Long House and find the Pipe on the east side of the House. Use your Tinderbox with the Strange Object to get a Lit Strange Object and then use this with the Pipe. Then go inside, it will explode and the Vikings will ask "What was THAT!?" There's your distraction. Use the Low Alcohol Keg with the Keg of Beer. Then talk to Manni again... this time you will win the Contest and he will now Vote for you.

    2. Sigmund the Merchant: In the Market to the west of the Long House is a Man called Sigmund the Merchant. He wants you to get a Special Flower of some kind, that someone in the Village has.

      When you stand at the Market you should be able to see some Ships and perhaps even a Sailor to the northeast. Go and talk to the Sailor, he says he has the Flower but that he can't give it away since there is a certain Woman who is supposed to have it. He will, after a little discussion, agree to let you have the Flower; on one condition... that you get someone to write him a Romantic Ballad.

      Go and talk to Olof the Bard who can be found to the east of the Long House. He will tell you that he wants a Pair of New Boots. Get him the Boots and he will write you a Romantic Ballad for the Sailor.

      To get a New Pair of Boots you have to talk to Yrsa, she can be found in the Clothes Shop to the northwest of the Market. She won't help you unless you can guarantee that the Taxes on the Shops will be lowered, she tells you to talk to the Chieftain. Go back to the Long House and talk to him, he will agree to do this if you can convince Sigli the Hunter to tell you where the best Hunting Areas are so that they can get more Money for the Clan, and as such lower the Taxes.

      Sigli can be found to the south of the Village by the Entrance. To get him to tell you about the Hunting Areas you will have to get him a Custom Bowstring. To get the Custom Bowstring you need to do yet another Person a favor. Skulgrimen can be found in the same House as Thorvald and wants you to get a Rare Inedible Fish. Go and talk to the Fisherman. He, in turn, wants you to get a Map from the Navigator covering the best Fishing Places. However (of course) the Navigator wants a Weather Forecast otherwise he won't give you the Map.

      Go and talk to the Peer the Seer who can be found to the southwest of the Village. To get him to make you one he wants you to get him a Bodyguard.

      Go and talk to Thorvald the Warrior who is found just northeast of the Long Hall, he agrees to help you if you can get him a Seat in the Long Hall.

      Go to the Long Hall and talk to Manni, he wants you to get him a Special Cocktail from Thora, but she wont serve it. To get her to give you one you need to get Askeladden to write a Note where he promises to never enter the Bar. Go outside the Bar and talk to Askeladden and pay him 5,000 Gold Pieces to get this Note. Take the Note to Thora and she will give you the Cocktail.

      Give the Cocktail to Manni, he gives you the Seat in the Long Hall. Give that to Thorvald who will give you a Slip of Paper saying he will be the Bodyguard for the Seer. The Seer will in turn give you the Weather Forecast that you can then give to the Navigator. He will give you the Map, which you should give to the Fisherman, continuing the trend of chaotic exchange, the Fisherman will give you the Special Fish, give that to Skullgrimmen who will give you the Bowstring, give that to Sigli, he then gives you the Hunting Locations. Give the Hunting Locations to the Chief who will agree to lower the Taxes. *sigh* Take the Slip announcing the Tax reduction to Yrsa, she will then give you the Boots. *almost there* Give the Boots to Olof and in exchange he will write you a Romantic Ballad. Then *Hallelujah* you will get the Romantic Ballad. Give this to the Sailor and get *ta-daa* the Special Flower. Finally give the Flower to Sigmund. Congratulations, you've got his Vote!

    3. Swensen the Navigator: A little Maze here, you need to go to the correct Portals to be able to finish this one. The correct way to do this is to use the Letters of his Name (Swensen). So it's South, West, East, North, South, East, and North.

      Congratulations! Another Vote!

    4. Sigli the Huntsman: He can be found against the south Gate of the Village. To get his Vote you need to track and defeat The Draugen. It's invisible, unkillable and invincible. To be able to kill it you will have to use the Hunters' Talisman, which he will give you.

      Use the Talisman to locate the Draugen by continuously clicking on it and walking in the direction it indicates. After a little while you will find Draugen, kill him and his Essence will absorb into the Talisman. Return to Sigli and give him the Talisman, in turn he will now Vote for you.

    5. Olaf the Bard: To get his Vote you need to make your own Lyre and play it in the Long Hall. To get the Lyre head south out from the Village and follow the Road leading to the east, and after a while you'll see an Icon on your Mini-map showing a Musical Tree. Go to it, cut a Branch, then use a Knife with it to get an Unstrung Lyre. When you've done that continue further east and a little south as well, there you'll find a Troll called Lalli. Lalli doesn't reveal much when you talk to him so choose "Other Human?"

      Lalli will tell you about the Other Human who gave him a Pet Rock for the Fleece. Return to the Village and talk to Askeladden (he is still just outside the Long Hall). He will give you a Pet Rock.

      While you still are in the Village, take some time and pick an Onion, Cabbage and Potato from the Field in the southern part of the Village. Then go back to the Troll and talk to him again.

      When you have done that, add the Stone to the Soup, he will ask if its ready or not, just click Continue, and then add the Cabbage, Onion and Potato. He will taste the Soup and say that he might trade the Fleece for it. Talk to him again, he will now give you the Fleece, go back down to House in Seers' Village, in the southwest Corner there's a Spinning Wheel. Use the Fleece with the Spinning Wheel, then add the resulting String to the Lyre.

      Head back towards the Village, however when you cross the second Bridge take a left (west) and follow the Water until you get to an Altar. Once there use your Raw Shark with it and you will get an Enchanted Lyre.

      Go to the Village and head to the back of the Long Hall, talk to Bouncer and he will let you in. Play the Lyre, unfortunately you will loose your ability to play the Lyre now, but at least you'll get another Vote.

    6. Thorvald the Warrior: First, go to Peer the Seer and Bank everything except some Prayer Potions, then go up to Thorvald. Talk to him and he will tell you to go down the Ladder and fight until death, which means you have to fight down there until you die. You will not be allowed to use Weapons or Armour.

      Kill the Enemy three times, each time he gets harder. On the fourth time, your Prayer drops to zero and he becomes a LOT harder. Use a Prayer Potion to restore some Prayer. It is very difficult to kill him. When you kill him you will get a Fremennik Blade. If you're losing and get down to one Hit Point you will be Teleported out of the Area.

      Whatever happens, you will pass the Trial and Thorvald will give you his Vote.

    7. Peer the Seer: Talk to the Seer, then agree to let him Bank any remaining Items you might have. Then talk to him again. To start off you need to get into his House. To get in you need to solve a Riddle which varies from Person-to-Person. Some of the Answers include: Mind, Time, Tree, Life, Wind and Fire.

      Once on the inside go Upstairs and Search everything you can find... All the Boxes, Crates, Bookshelves, Cupboards and even the Animal Heads.

      When searching the Unicorn Head you should have found a Red Little Disk and when you searched the Bull's Head you also got a similar one, but not Red. Cook the Herring on the Range to get some Red Goo, use the Red Goo with the Similar Disk making it turn Red. Go down using the other Ladder and use your two Red Disks with the Abstract Mural. It's Middle will then fall out and appear in your Inventory.

      Now go back Upstairs... Get another Jug, use them with the Tap and then with the Bucket. Fiddle around with them until the Bucket is 4/5 full. Use this with the Chest and you will get a Vase.

      Use the Vase with the Tap, and the Vase Lid with the Vase. Use the that with the Frozen Table (located in the northeast Corner of the Room), the Vase will break and you will find a Frozen Key in your Inventory.

      Use the Frozen Key with the Cooking Range to get a Seers' Key. Go down once again and exit through the Door. Peer will approach and say that you now have his Vote.

  5. Now that you have all the Votes you'll need, go and talk to the Chieftain. He will honour you with an Award. You'll get a new "Viking Name" that they will call you, and the ability to use the Village, (i.e. the Market Stalls, Pick-Pocketing and the Shops).

    You have completed The Fremennik Trials Quest!
    3 Quest Points
    2,812.4 Agility, Attack, Crafting, Defence,
    Fishing, Fletching, Hitpoints, Strength, Thieving
    and Woodcutting Experience
    Access to Miscellania and Etceteria
    and the Training Ground in Rellekka

    Reward: You get 2,813 Experience in the following Skills: Attack, Defense, Strength, Hit Points, Fletching, Crafting, Fishing, Cooking, Agility, Woodcutting and Thieving. Also 3 Quest Points and access to the Village Stores including the Viking Helmet Store.






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