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The Golem Quest

By: A5chow

Edited By: Eric and King Zonk

Coded By: Gamestar and King Zonk

Start Point: The Ruins of Uzer, in the desert East of the Shantay Pass

To Start: Speak to the Golem

Quest Length: Medium

Minimum requirements:
  • Level 20 Crafting
  • Level 25 Thieving
Members Only: Yes

Non-Player Character's: Broken Clay Golem, Elissa, Museum Curator, Desert Phoenix

Items Needed: 2 Shantay Passes, 2 Varrock Teleport Runes (recommended), 4 Soft Clay (Clay + Water)*, 1 Pestle and Mortar, 1 Empty Vial, 1 Papyrus (purchased from Ardougne, Shilo village, Ali Morissane, etc.), approximately 5 Water Skins(4), 1 Hammer and 1 Chisel (optional).

* You can buy four Bowls of Water from Shantay, carry a Pickaxe with you, and then Mine 4 Clay from the spot shown on the Map below and use the four Clay on the four Bowls of Water.

Note: There is no Combat involved so you don't need to bring Amour.

Special Thanks: VeNoM0619

Getting to the Quest Destination

Bring only Desert Survival Items, 4 Soft Clays (use Bucket or Jug of Water on Clay), and Varrock Teleport Runes recommended: 1 Law, 3 Airs, 1 Fire.

Head due East after passing Shantay Pass, and you'll come across a River. Head South from there to find a Bridge. Then continue Eastward. You will come upon some ruins.



Talk to the Broken Golem for Quest Start.

     

Repair the Golem

Use all four of the Soft Clays on him.

East of the Golem are a flight of Stairs to the Basement. Go down and look for some Mushrooms on the Floor. Pick one up. DO NOT eat it and head back out.

     

Just a bit west of the Golem is a Letter on the Ground beside some Crates. Read the Letter.

     



Investigating the Letter

Go to the Digsite, Southeast of Varrock. Talk to Elissa, who is on the Northeast side of the Excavation Grounds.



Go to the Digsite, Southeast of Varrock. Talk to Elissa, who is on the Northeast side of the Excavation Grounds.



Go to the Examination Center. At Southeast Corner, there is a Library. Search the Southeast Bookcase to get Varmen's Notes. Read it. It practically tells you the back ground about the entire Quest.



Go back to Varrock by walking, or Teleporting if you have Runes, head to the Museum that is North of the East Varrock Bank. Talk to the Curator about the Statuette. He will refuse to give it to you. Pickpocket him for a Key.



Go Upstairs and use the Key on the Display Case near the Stairs. You will get a Statuette.

     

Go to Bank and take out an empty Vial, Black Mushroom, and Pestle and Mortar. Use the Pestle and Mortar on the Mushroom. You will get Black Ink. Return the Pestle and Mortar to the Bank. Bring the Statuette and Papyrus Paper, a Hammer and Chisel if you want 2 Rubies, 2 Emeralds, and 2 Sapphires. Also bring other Desert Survival Items as you head back to the Golem. Buy or bring a Shantay Pass.

The Desert Phoenix and the Statuettes

Go through the Shantay Pass again. After you cross the Bridge, go North. Look for a Phoenix Bird. Take a Feather from it.

     

Head Southeast back to the Golem. Go down into the Basement. Near the center of the Basement, put the Statuette on the Alcove along the right side.

Turn the Statuettes to open the large Door down the Hallway. (for me, I turn all the Statuettes on the right side, facing right. And all the left Statuettes, to the left. So all the Statuettes face the large Door down the Hall).

     

Go through the large Door. You will be Teleported to the Demon's Realm. You can use the Hammer and Chisel on the Throne to extract the Jewels. Go back into the Portal where you came from.

Once you're back in the Basement, go to the West Chamber. Pick up the 'Strange Implement' and go back out to the Golem.

Reprogramming the Golem

Talk to the Golem. Use the Phoenix Feather on the Ink and Write on the Papyrus. Use the Strange Implement on the Golem. Then use the written Papyrus on the Golem.

Reward: 1,000 Thieving and Crafting Experience, 1 Quest Point.

You have completed the Golem Quest!
1 Quest Point
1,000 Crafting Experience
1,000 Thieving Experience

Author's Note: Easy Quest and deepens the plot about the God Wars. This might be a pre-requisite for future Desert Quests since it involves the God Wars.



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