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Kennith's Concern


By: Omegaman

Edited By: Donut Juice

Coded By: Halley92

Requirements: Items Needed: Items Recommended
  • Ardougne teleport runes
  • Energy Potions
  • Talk to the child Kennith in Witchaven and he'll ask you to check the Shrine to the west.



  • Once down, enter the wall opening to your direct east. Go all the way to the end of the tunnel and you will find two Villagers. Upon talking to them you will find that no matter what you do, they will not allow you to go through the Entrance.



  • Return to Kennith in Witchaven. He'll appear to be quite concerned about the whereabouts of his parents, and will ask you to find them. They can be found on the east side of the church.



  • After talking to them, the screen will fade out, and you'll find that Kent has slipped you a note! The note requests you speak to him again, only at the Entrance to the Legend's Guild.



    Note: You meet at the Entrance, thus access to the Legend's Guild is not required.

  • Once you're at the gates, talk to Kennith again. This time he'll request you talk to Kimberly, who is located just south of your current location at the Legend's Guild.

  • When you talk to her, she will ask you for help. Accept, and a cut scene will occur involving four Villagers attempting to attack Kimberly. Get them to follow you by walking close to them. Once all four are following you, head southeast to the Church and lock them in by closing the door. Don't worry - they deal no damage.



  • Report back to Kimberly telling her the news. She will then ask you to follow her back to Kennith's house. Once there, speak to Kennith again to trigger another cut scene involving the same task. Get all four Villagers to follow you by walking close to them, and lock them in the church also.

  • Return to Kennith's house and tell Kimberly that you've locked these Villagers up also. She will ask you to follow her on another trip - this time to Ezekial Lovecraft in the fishing shop on the eastern side of Witchaven. He will tell you he can get you through the prior Entrance guarded by the Villagers.

  • For this step, remember to have your Pickaxe (any kind) as well as teleport runes to Ardougne. Make your way back into the tunnels (west of Witchaven) and back to the Entrance, where you'll find Ezekial.

  • Talk to the Villagers. Coupled with Ezekial's cunning talking, you manage to persuade the Villagers to allow you to enter. You'll find yourself in a new, grey room.



  • Talk to Ezekial in the new room, and he'll investigate, informing you that only one of you can continue and will tell you to open the north-most door, revealing a new puzzle-like room.



    Note: If at any time you log out while in the mine, you will be returned to the Entrance.

  • After finishing, run to the bottom of the hallway and pull the lever, this allows Ezekial to enter. Now, return to the top and open the door to discover yet another puzzle. Complete it.



  • Talk to Ezekial once more, and enter the last puzzle room.



  • Congratulations! You've now finished all the puzzles! Now exit through the doorway and talk to Kimberly's parents. They will request that you go back to Witchaven to check on Kimberly. Do not teleport back.

  • Return back to the very first room past the Villager guards and you will find Kennith. Talk to him and he will be enraged because Kimberly lost his train. Talk to Kimberly, who is now beside Kennith in the room, and she will give you hints towards where the train is located at.

  • Make your way back to Witchaven and locate the train.



  • Return the train to Kennith by using it on him and Kimberly will be released, and all will be good once more.

Congratulations! You have completed Kennith's Concerns!
You have completed Kennith's Concerns
1 Quest Point
12,000 Mining XP
5,000 Agility XP