Starting Point: Falador Castle
To Start: Speak to Sir Amik Varze
Quest Length: Short
Requirements:
- Must have Completed: Black Knights' Fortress and Druidic Ritual Quest
- Be able to defeat a Level 20 Enemy without any Weapons or Armour
- Be able to solve very taxing Puzzles and logic Problems
Members Only: Yes
Items Needed: If you are a male Character, 3,000 Gold Pieces (you will receive 3,000 Gold Pieces back)
Monsters: Sir Leye (lvl-20)
Non-Player Characters: Sir Amik Varze, Sir Tiffy Cashien, Sir Ren Itchhood, Sir Spishyus, Lady Table, Sir Kuam Ferentse, Miss Cheevers, Sir Tinley, Ms. Hynn Terprett
Note: Before starting the Quest, you need to Bank all Items you are carrying or have equipped. In this Quest, you need to become a female Character, if you are male. However, do not change into a female until after you have started the Quest.

Starting the Quest
- Head to the White Knights' Castle in Falador, and go up the Stairs of the Westernmost Tower. Then go up the Ladder to the third Level. Talk to Sir Amik Varze, and ask if he has any Quests for you. He will say that he does not but, there is an Organization that is recruiting Adventurers now. He will ask if you are interested, select "Yes." Then he will say that he has already recommended you. He will ask you to speak to Sir Tiffy Cashien located in Falador Park.
- Head down the Ladder and Stairs again and head to Falador Park. You will see Sir Tiffy Cashien sitting on a Bench. Talk to him and he will ask if you are ready to go into the Testing Grounds. Before you go, if you are a male Character, visit the Make-Over Mage with 3,000 Gold Pieces and change yourself into a female. Be sure that you are not carrying any Items. Tell him, "Yes" if you are ready to go. The Screen will go black.

Testing Grounds and Puzzles
- You will then be randomly brought into one of the seven Rooms below. There is no certain order of Rooms in which you will appear in. Solve five in order to be recruited.
Note: If at any time you fail, you must start all five of the seven Puzzles over again.
Sir Ren Itchhood

Once you have entered his Room, he tells you that you need a Clue to the Door to break the Combination Lock Code in order to go to the next Test. Ask for a Clue to the Door. Observe it. Then ask for another one and observe that one. And then ask for the last Clue and try to connect all three Clues together. Also observe the first Letters of each Line of each Clue. The first Letters should spell a four Letter Word, which becomes the pass for the Door. It is different for everyone.

If you succeed, he will congratulate you and you are allowed to go into the next Room. If you fail, you will be brought back to Sir Tiffy Cashien.
Sir Spishyus

In this Section, you need to bring a Fox, a Chicken, and a Bag of Grain over the precarious Bridge, one at a time. The complication in this Task is that if you leave the Chicken with the Fox, the Fox will eat the Chicken. If you leave the Bag of Grain with the Chicken, the Chicken will eat the Bag of Grain. To avoid this bring each of them in the following order:
- Click on the Chicken. Then click on the Bridge to cross. Go into your Equipment and remove the Chicken.
- Bring the Fox over the Bridge and then bring back the Chicken.
- Put the Chicken down and then bring the Bag of Grain over the Bridge.
- Go back over the Bridge and bring the Chicken.

If you succeed, you are allowed to go into the next Room. If you fail, you will be brought back to Sir Tiffy Cashien.
Lady Table

In this Area, Lady Table will Test your Memory. There are three Rows of Suits of Armour: Bronze, Silver, and Gold. As soon as you come into the Room, look for the type of Suit that only has three Suits of Armour present and ignore the other two kinds. You will have a ten second time limit to see which one is missing. There should be one of each of these Weapons: Halberd, Mace, Axe, and Sword. Observe all three of the ones that are present and make a Note of which Weapon is missing.
Once your ten second time limit is up, the Suits of Armour will switch around to confuse you. Head to the row of the type of Suit that was missing and click on the Suit that was missing.

If you succeed, Lady Table will congratulate you and you are allowed to go into the next Room. If you fail, you will be brought back to Sir Tiffy Cashien.
Sir Kuam Ferentse

You MUST be a female in order to defeat Sir Leye.
In this Room, you must battle a Level 20 Man, Sir Leye, without any Armour or Weapons, you may use Prayer if you need to. After you have finished talking to Sir Kuam, attack Sir Leye who has the yellow Arrow flashing on top. Once you have defeated Sir Leye, you will be congratulated and allowed to proceed. If by any chance you fail, you will go back to Sir Tiffy Cashien.
Miss Cheevers

Once you enter this Room, Miss Cheevers will tell you that you need to use the Items around this Room to leave the Room. Check each and every Shelf and Crate in the Room.
The Items that you will need in this Room are:
- Metal Spade
- Cupric Sulfate
- 2 Vials of Liquid
- Gypsum
- Tin
- Tin Ore Powder
- Cupric Ore Powder
- Chisel
You will find all of these in the Room.
Follow these steps:
- Take the Metal Spade on the northern Table and use it on the Bunsen Burner, also on the Table. This should remove the Handle. Use the rest of the Spade on the Stone Door.
- Use the Cupric Sulfate, and a Vial of Liquid on the Stone Door. If done correctly, the Spade should expand.
- Pull on the Spade in the Stone Door. The Stone Door should swing open.
- Use your Gypsum and Vial of Liquid on your Tin. Then use it on the Key Chained to the Wall near the entry Portal.

- Use the Cupric Ore Powder and the Tin Ore Powder on the Tin and place it on the Bunsen Burner. Use your Chisel to lift the Bronze Key out of the Mould. Use the Key on the Door.
If you mess up anywhere, exit through the Portal where you entered (this will cause you to exit all of the Testing and you will have to start again with Sir Tiffy Cashien.)
Sir Tinley
In this Room, Sir Tinley will greet you. He will give you a Clue on how to pass this Test: Patience. Just stand there and not move for a moment, then Sir Tinley will let you pass. You can also pick up the Hour Glass on the Table and he will let you pass as well. If you move, you will fail.
Ms. Hynn Terprett

She will give you a Riddle, usually multiple choice. The Riddles vary for different People:
Choose a number:
- The number of false choices here is one
- The number of false choices here is two
- The number of false choices here is three
- The number of false choices here is four
Three
If you can chose how to die, would you be:
- Drowned in a Lake of Acid.
- Burned in a Fire.
- Thrown to Wolves that have not eaten in a month.
- Thrown from a Castle that is hundreds of feet high.
Thrown to Wolves
A Father is four times as old as his Daughter. In twenty years, he will be two times as old. How old is the Daughter?
10
I estimate that there are a million Creatures and Humans in this World, if you multiply the number of Fingers on everything's left Hand and round it to the nearest million, what number do you get?
Zero
There are four Buckets. If a Stone drops in all of them at the same time, which will hit the bottom first:
- 32 Degrees
- 33 Degrees
- 34 Degrees
- 35 Degrees
32
Give her the correct Answer and she will congratulate you and allow you to go into the next Room. If you fail, you will be taken to Sir Tiffy Cashien again.
- Once you have completed five of the Rooms, you will be brought back to Sir Tiffy Cashien.
Reward:
1 Quest Point, 1,000 Prayer, Herblore, and Agility Experience, Gaze of Saradomin, Temple Knight's Initiation Helm.
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You have passed the Recruitment Drive!
1 Quest Point
1,000 Prayer Experience
1,000 Herblore Experience
1,000 Agility Experience
Gaze of Saradomin
Temple Knight's Initiate Helmet
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If you were a male Character when you started the Quest, Sir Tiffy will give you a Make-Over Voucher to compensate for the 3,000 Gold Pieces you used for the Quest.
Temple Knight's Armour
You can purchase the rest of the Temple Knights' Armour from Sir Tiffy Cashien. The Armour is tradable.

Initiation Helm - 6,000
Initiation Platelegs - 8,000
Initiation Platemail - 10,000
Whole set - 20,000

Gaze of Saradomin
When you die, you will re-spawn in Falador White Knights' Castle, with three remaining Items, instead of Lumbridge. If you wish to switch spawning locations when you die, talk to Sir Tiffy Cashien and he will switch it for you.
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