By: Mogomongoose
Edited By: Jamesthedude, mr penguin12, Monk Basher, Frogger and King Zonk
Coded By: Frogger, Whydidijoin and King Zonk
Additional Images By: Edward_evil and Mogomongoose
Special Thanks To: King Gimli, Lord Thief, MrLuvaLuvaUK, Novium, Viashino Bey, and V3NOM
Start Point: Hair of the Dog Tavern in Canifis.
To Start: Talk to a Stranger in the corner of the Tavern.
Quest Length: Short
Minimum Requirements:
- Must have completed Nature Spirit
- Level 25 Agility
- Must be able to defeat a Level 97 Foe
Members Only: Yes
Items Needed: The following Items must be Steel: 1 Longsword, 2 Shortswords, 1 Dagger, 1 Mace, 1 Warhammer, and 225 Nails. Also, bring some Food, a Hammer, a Druid Pouch (respawns in the Grotto for Nature Spirit), a Silver Sickle (b), 6 Planks, and some Gold Pieces.
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- Start the Quest by talking to the Stranger called Vanstrom Klause in the corner of the Hair of the Dog Inn. Go through the Options and he will tell you to make six Steel Weapons as listed above.
- Make your way down to Mort'ton and find the Boatman, he is found toward the east of Mort'ton and is called Cyreg Paddlehorn.
- Go through the talking Options with him again and then keep pestering him on the line "I guess they will all die without their weapons!", (It should be the second choice). Continue until there's a new Option beginning with "What kind of losses...". Then he will agree to give his Boat to you, for the small price of ten Gold Pieces. However, he will want 'protection' from the Ghosts.
- So, go fill up your Druid Pouch, by using the Silver Sickle on some Rotting Logs, (around fifteen in the Pouch will do). Go back and pay him ten Gold Pieces and you will travel on the Boat. A nice cutscene.

- After you arrive, go north and head toward the Tree and climb up.
- Here, you will need three Planks, seventy-five Nails, and a Hammer. Walk across slowly and you will find that there are three Sections of the Bridge that you need to fix in order to get across.
Fix these and climb down on the other side.
- Now you will see Curpile Fyod. Tell him that you have brought Weapons for the Myreque. Answer his simple questions and you will gain access to the Wooden Doors at the back.
Answers:
- Cyreg Paddlehorn is the Boatman.
- Sani Piliu is the only Girl.
- Veliaf is the 'Leader'.
- Ponfit is a Mercenary.
- Polmalfi is the Scholar.
- Ivan is the youngest Member.
- Drakens are the main Family that controls the Area of Mort Myre, Canifis and Mort'ton.
- If you are stuck on this bit, go back to the Boatman and he will tell you all the Answers you need to know when Curplie asks you about the Members of the Myreque. If you answer a Question wrong and answer all three, you will get clubbed in the Head and will reappear at the Boat. Once you have answered all correctly, go north again past him a little and enter the Wooden Doors, squeeze past the Stalagmite.

- In here, talk to Veliaf Hurtz, then go around and talk to each Team Member. After this, talk again to Veliaf and give them all the Weapons. Vanstrom will reappear and kill Sani and Harold. You will then fight and easily kill him.
- Talk to Veliaf again, go where he tells you to, further into the Dungeon and move the Wall that you could not move before. Climb up the Ladder and you will appear in Canifis, go talk to the Stranger.
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You have completed In Search of the Myreque!
2 Quest Points
600 Attack, Defence, Strength, Hitpoints and Crafting Experience
Quick Route to Mort'ton
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