Start Point: Sinclair Mansion gate, northeast of Seers' Village.
To Start: Speak to the Gossip.
Quest Length: Medium.
Members Only: Yes.
Minimum Requirements:
Items Needed:
- any sized piece of mined Granite
- 1 Lockpick
- 1 Bronze Med Helm
- 1 Iron Chainbody
- 1 Black Full Helm, Black Platebody and Black Platelegs
(sold respectively in the Champion's Guild, Varrock armour shop and Louie's Plateleg Store in Al Kharid)
- Head up to the Sinclair Mansion and talk to the Gossip to start the quest.
- Talk to the Guard right near the Gossip.
- Go to the right side of the house and you will see a window...break it.
- Go into the kitchen and pick the piece of scrap paper and read it.
- Go upstairs and pick up the address form off the table and read it.
- In the same room, search the south-west most bookcase to find a black helmet.
- Bring all these things back to the gaurd, who will then tell you to talk to the gossip to learn more about the family history.
- Talk to the Gossip and make sure to talk to him about the family, mansion, and anna's history.
- Go south, to the new Jail building where the party house used to be. Talk to Anna and she will give you some Thread.
- Go back to the mansion and talk to these servants, and find these few things:
- the maid: ask about the fateful night
- the dogkeeper: ask about the poison
- the Butler: ask about the dagger
- anybody (may be one of the previous people as well): the thread
- Now you are ready for the trial. Go to the new Jail House and go downstairs to start it.
- Speak with the Judge in order to call witnesses (only the three above are needed) and ask this witness about what you asked them before (and ask one of them about the thread).
- When a not guilty verdict is achieved, go up and talk to her, she'll tell you how to get into camelot by pulling this statue's arm for a secret entrance.
- Go along the east side of the castle until you find a statue outside with a 'search' option. search it. a cutscene will start.
- After the cutscene, you will appear in a prison cell with merlin + the knights. merlin will tell you they took arthur to the blacks knight fortress and turned him into a granite statue. then talk to him about retrieving the items and getting out.
- Click 'Reach vent' right by the knight with his arm across his chest, resting against the wall. Merlin will escape, and now you need to free the knights.
- for the next part, you need a Lockpick. You may get one from the stuff they give you, or bring one. when you try to open the door, you have to do a puzzle to escape. an easy way is to take the first part and guess height until its green. if its blue, try the others, it goes to one of them. do this until you open it.
- Now you need to find that holy grail. go to the top floor, where mordred is, and search the shelf. several boxes will come, and one hold the grail. It is the purple one, second to the right (it may be different from person to person, someone confirm this.)
- Once you obtain the grail, go to Wizard Cromptry in East Ardougne. Talk to him about freeing King Arthur. He will say you need any sized piece of granite, the grail, and the spell he'll give you. you'll also need the guard outfit and a set of full black armour.
- Go mine a piece of granite form the desert mine, and get the rest of the needed items.
- Go to the Black Knight's Fortress, wearing your guard disguise (iron chain & bronze med). Go inside and put on your black armour. Go through the wall and down the stairs.
- Click to save Arthur and then go back to Camelot to end the Quest.
|
|
You have completed the King's Ransom quest!
1 Quest Point
5,000 Magic Experience
33,000 Defence Experience
5,000 Experience Reward Lamp
Knight Waves training ground
| |
|
|