RuneVillage Store

Donor's Page

Donate

Want to submit
Information or
Corrections?


Magic Skill-Guide

By: RedsandOP

Edited By: Glodenox

Images Edited By: RedsandOP and King Zonk

Coded By: RedsandOP, Glodenox and King Zonk

Special Thanks To: Tru Ninja, BlitzAceSamy, bartoron

Auto-Casting Spells

If you're going to train ONE damaging Spell a lot, it's best to use Auto-Cast and an Elemental Staff to save Runes

First click the Weapon tab and then click the Book

Click the Spell you're going to cast and you're done.
Now attack an Opponent and you won't have to click the Spell every time you want to cast it.
These are the Slayers Staff options.
55 slayer is Required to use it.
For more information about the Runes needed to cast the Spells,
check the interactive Spell Lists below the Runes Section.


Runes

Damage Runes
ThinkMindUsed in Basic Missile Spells
Zamorak's WillChaosUsed in Low-Level Missile Spells
Gone ForeverDeathUsed in Medium Level Missile Spells
All the Pain...BloodUsed in High Level Missile Spells
Basic Elemental Runes
Needed to liveAirUsed in Most Spells
Let's go to the poolWaterUsed in Water Spells
Kinda HotFireUsed in Fire Spells
I don't want to live on MarsEarthUsed in Earth Spells
Secondary Elemental Runes
CloudMistIt's a Water and Air Rune
EvaporateSteamIt's a Water and Fire rune
Very HotLavaIt's a Fire and Earth Rune
*Cough* *cough*SmokeIt's a Fire and Air Rune
Just walk all over the new carpetMudIt's a Water and Earth Rune
Spider webs tooDustIt's an Earth and Air Rune
Other Runes
May have harmful side effectsBodyUsed in Low-Level Curse Spells
Fly awaySoulUsed in High-Level Curse Spells
AstralUsed to cast the Lunar Spells
Out of this worldCosmicUsed in Enchanting and Orb Charging Spells
Not outside of this worldNatureUsed in Alchemy Spells and Superheat Item Spells
Saradomin's WillLawUsed in Teleport Spells

Interactive Spell Lists

Hover your cursor over the Spell Lists on the left in order to see more information in a Pop-Up Screen:

Regular Spell ListAncient Magicks Spell ListLunar Spell List
By RedsandOP and Glodenox
RuneVillage
Ancient Magicks Report


Training Areas

Levels 1-9 Or anywhere else with Chickens, Ducks, Goblins, or Rats
Levels 10-30 Levels 31-50 Crumble Undead Levels 60+ If you're willing to take the risk, you can try Black Demons in the Edgeville Wilderness Dungeon or the Non-Wilderness Taverley Dungeon

Equipment

Clothing
Mind BombTemporarily
+ 3 Magic Levels
*From Falador Bar or the Fremennik Lighthouse Store
Magic PotionTemporarily
+ 4 Magic Levels
*Potion made with Level 76 Herblore
Wizard Hat+2 Magic+2 MagicDropped by Wizards and Dark Wizards *
Wizard Robes+3 Magic+3 MagicDropped by Wizards and Dark Wizards
Wizard Boots+4 Magic+4 MagicTreasure Trail Reward
Robe of Zamorak+2 Magic+3 MagicDropped by Iban Disciples in the Underground Pass, and the Necromancer near Ardougne
+3 Prayer
Robe of Zamorak+2 Magic+3 MagicDropped by Iban Disciples in the Underground Pass, and the Necromancer near Ardougne
+3 Prayer
Gnome Hat+3 Magic+3 Magic*
Amulet of Magic+10 Magic*-
Amulet of Glory+10 Stab
+10 Slash
+10 Crush
+10 Magic
+10 Range
+3 Stab
+3 Slash
+3 Crush
+3 Magic
+3 Range
+6 Strength
+3 Prayer
Chaos Gauntlets+2 Stab
+2 Slash
+2 Crush
+8 Stab
+9 Slash
+7 Crush
Allows Bolt Spells to Damage as much as Blast Spells -Reward for Family Crest
(Take Steel Gauntlets to the Mage Brother)
+2 Strength
Farseer Helmet-5 Stab
-5 Slash
-5 Crush
+6 Magic
-5 Range
+8 Stab
+10 Slash
+12 Crush
+6 Magic
+6 Strength
+3 Prayer *
Holy Book+8 Stab
+8 Slash
+8 Crush
+8 Magic
+8 Range
Reward for the Horror From the Deep Quest
Must add all four Saradomin Pages for Bonuses [Pages are Treasure Trail Rewards]
Without the Pages: +5 Prayer
Unholy Book+8 Stab
+8 Slash
+8 Crush
+8 Magic
+8 Range
-Reward for the Horror From the Deep Quest
Must add all four Zamorak Pages for Bonuses [Pages are Treasure Trail Rewards]
Without the Pages: +5 Prayer
Book of Balance+4 Stab
+4 Slash
+4 Crush
+4 Magic
+4 Range
+8 Magic
+8 Range
Reward for the Horror From the Deep Quest
Must add all four Guthix Pages for Bonuses [Pages are Treasure Trail Rewards]
Without the Pages: +5 Prayer
For more information about the three Prayer Books above, check out the Prayer Book Special Report.
Saradomin Cape, Guthix Cape, Zamorak Cape+10 Magic+1 Stab
+1 Slash
+2 Crush
+10 Magic
After you defeat Kolodion, jump into the Sparkling Pool and chant to a Statue [Facing them, left to right, Saradomin, Guthix, Zamorak] and a Cape will appear. If you ever drop it or die, it will disappear and you can get another by chanting to a Statue again. You cannot wear different gods' Capes and Staffs together.
Ghostly Hat+3 Magic+3 MagicLooks kind of transparent, like a Shade
Ghostly Cloak+5 Magic+5 MagicLooks kind of transparent, like a Shade
Ghostly Gloves+2 Magic+2 MagicLooks kind of transparent, like a Shade
Ghostly Boots+2 Magic+2 MagicLooks kind of transparent, like a Shade
Ghostly Robe+5 Magic+5 MagicLooks kind of transparent, like a Shade
Ghostly Robe+4 Magic+4 MagicLooks kind of transparent, like a Shade
You must have started the Desert Treasure Quest and the Restless Ghost Quest to get Ghostly Items - bring a Ring of Visibility and an Amulet of Ghostspeak, go above Glarial's Tomb [North of Ardougne], and talk to the Ghost to start your Journey. More information can be found in our Ghostly Robes Guide.
Mystic Hat+4 Magic+4 Magic*
Mystic Gloves+3 Magic+3 Magic*
Mystic Boots+3 Magic+3 Magic*
Mystic Robe+20 Magic+20 Magic*
Mystic Robe+15 Magic+15 Magic*
Skeletal Helmet+2 Magic
-2 Range
+9 Stab
+10 Slash
+11 Crush
+3 Magic
Peer the Seer will make this if you bring him: 1 Draggonoth Hide, 1 Skull Piece (Walsalki) and 5,000 Gold Pieces *
Skeletal GlovesDropped by Walsalki+1 Slash
+2 Crush
Dropped by Walsalki
Skeletal BootsDropped by Walsalki+1 Slash
+1 Crush
Dropped by Walsalki
Skeletal Top+8 Magic
-10 Range
+35 Stab
+25 Slash
+42 Crush
+15 Magic
Peer the Seer will make this if you bring him: 3 Draggonoth Hides, 1 Rib Cage (Walsalki) and 10,000 Gold Pieces *
Skeletal Bottoms+6 Magic
-7 Range
+22 Stab
+20 Slash
+24 Crush
+10 Magic
Peer the Seer will make this if you bring him: 2 Draggonoth Hides, 1 Fibula Piece (Walsalki) and 7,500 Gold Pieces *
Splitbark Helmet+2 Magic
-2 Range
+10 Stab
+9 Slash
+11 Crush
+3 Magic
The Armoured Wizard in the Wizard Tower will make this if you bring him: 2 Bark, 2 Fine Cloths, and 6,000 Gold Pieces *
Splitbark Gauntlets+2 Magic
-1 Range
+3 Stab
+2 Slash
+4 Crush
+2 Magic
The Armoured Wizard in the Wizard Tower will make this if you bring him: 1 Bark, 1 Fine Cloth, and 1,000 Gold Pieces *
Splitbark Greaves+2 Magic
-1 Range
+3 Stab
+2 Slash
+4 Crush
+2 Magic
The Armoured Wizard in the Wizard Tower will make this if you bring him: 1 Bark, 1 Fine Cloth, and 1,000 Gold Pieces *
Splitbark Body+10 Magic
-10 Range
+36 Stab
+26 Slash
+42 Crush
+15 Magic
The Armoured Wizard in the Wizard Tower will make this if you bring him: 4 Bark, 4 Fine Cloths, and 37,000 Gold Pieces *
Splitbark Legs+7 Magic
-7 Range
+22 Stab
+20 Slash
+25 Crush
+10 Magic
The Armoured Wizard in the Wizard Tower will make this if you bring him: 3 Bark, 3 Fine Cloths, and 32,000 Gold Pieces *
Ahrims Hood+6 Magic
-2 Range
+15 Stab
+13 Slash
+16 Crush
+6 Magic
From Barrows, See Ahrims Staff Bonus Below
Ahrims Robe+30 Magic
-10 Range
+52 Stab
+37 Slash
+63 Crush
+30 Magic
From Barrows, See Ahrims Staff Bonus Below
Ahrims Robe+22 Magic
-7 Range
+33 Stab
+30 Slash
+36 Crush
+22 Magic
From Barrows, See Ahrims Staff Bonus Below
* See Magic Store List at Bottom
Staffs
Item NameAttack Bonus(es)Defense Bonus(es)Other Bonus(es)Picture
Staff-1 Slash
+7 Crush
+4 Magic
+2 Stab
+3 Slash
+1 Crush
+4 Magic
-
Magic Staff+2 Stab
-1 Slash
+10 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
-
Basic Elemental Staff+3 Stab
-1 Slash
+9 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Spells without having the Staff's runes
(Fire, Air, Water, or Earth)
Dramen Staff-1 Stab
-1 Slash
+10 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Use knife on Dramen Branch to make
Allows you to enter Zanaris
+10 Strength
Battle Staff+2 Stab
-1 Slash
+25 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
+32 Strength
Basic Elemental Battle Staff+2 Stab
-1 Slash
+25 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Spells without having the Staff's runes
(Fire, Air, Water, or Earth)
+32 Strength
Lava Battle Staff+2 Stab
-1 Slash
+25 Crush
+10 Magic
+2 Stab
-1 Slash
+25 Crush
+10 Magic
Allows you to cast Spells without Fire and Earth runes
+32 Strength
Mystic Elemental Battle Staff+10 Stab
-1 Slash
+40 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Spells without having the Staff's runes
(Fire, Air, Water, or Earth) +50 Strength
Mystic Lava Battle Staff+10 Stab
-1 Slash
+40 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Spells without Fire and Earth runes
+50 Strength
Slayers Staff+7 Stab
-1 Slash
+25 Crush
+12 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Slayer Dart (Level 55 Slayer Required)
+35 Strength
Iban Staff+10 Stab
-1 Slash
+40 Crush
+10 Magic
+2 Stab
+3 Slash
+1 Crush
+10 Magic
Allows you to cast Iban Blast (After you finish the Underground Passage Quest) To recharge it, go back to the second Well inside the Underground Passage and use your Staff on it
+50 Strength
Saradomin Staff-1 Stab
-1 Slash
+6 Crush
+6 Magic
+2 Stab
+3 Slash
+1 Crush
+6 Magic
Allows you to cast Saradomin Strike (After defeating Kolodion in the Mage Arena, you need to cast it 100 times in the Arena to be able to cast it outside of Arena)
Guthix Staff-1 Stab
-1 Slash
+6 Crush
+6 Magic
+2 Stab
+3 Slash
+1 Crush
+6 Magic
Allows you to cast Claws of Guthix (After defeating Kolodion in the Mage Arena, you need to cast it 100 times in the Arena to be able to cast it outside of Arena)
Zamorak Staff-1 Stab
-1 Slash
+6 Crush
+6 Magic
+2 Stab
+3 Slash
+1 Crush
+6 Magic
Allows you to cast Flames of Zamorak (After defeating Kolodion in the Mage Arena, you need to cast it 100 times in the Arena to be able to cast it outside of Arena)
Ancient Staff+10 Stab
-1 Slash
+40 Crush
+15 Magic
+2 Stab
+3 Slash
+1 Crush
+15 Magic
Speeds up Ancient Magik Spells, you have to finish the Desert Treasure Quest to use
+50 Strength -1 Prayer
Ahrims Staff+12 Stab
-1 Slash
+65 Crush
+15 Magic
+3 Stab
+2 Slash
+5 Crush
+15 Magic
From Barrows, You have to wield the whole Arhim Set to get the special effect that may lower your Opponents Strength
+68 Strength


Magic Stores

Varrock Rune Store
Port Sarim Rune + Hat Store
Ape Atoll Rune Store - You need to have finished the Monkey Madness Quest first in order to access this Store.
Magic Guild Rune + Staff Store - Magic Level 66 is Required to enter the Magic guild.
Guild Mystic Robe Store - Magic Level 66 is Required to enter the Magic guild.
Ali Morisane's Rune Discount Store - To access this Store you'll first need to finish the Abyss Mini-Game.
Varrock Staff Store
Mage Arena Runes - You first need to have finished the Mage Arena Mini-Quest in order to access this Store.
Mage Arena Staff Store - You first need to have finished the Mage Arena Mini-Quest in order to access this Store.
Gnome Robe + Hat Store - only Hats give Magic Points.
Wizard Tower Splitbark Armour
Falador Bar
Fremennik Province Skeletal Armour
Brimhaven Black Market Amulets - Amulets only restock when Players sell to him.
The slayer Stores, located in Burthorpe, Edgeville Dungeon, Zanaris, Shilo Village and Canifis.


Orb Charging

Level 56:
Water Obelisk
In Taverley Dungeon, near Black Dragons- up a Ladder right before them,
be sure to bring an Anti-Dragon Fire Shield and Dusty Key
Level 60:
Earth Obelisk
In the Edgeville Wilderness Dungeon, past a Gate south of Black Demons in about Level 4 Wilderness - infested with Poison Spiders, make sure to bring Anti-Poison Potions
Level 63:
Fire Obelisk
In Taverley Dungeon, past Black Dragons, be sure to bring an Anti-Dragon Fire Shield and Dusty Key (Anti-Fire Potions, when used in conjuntion with an Anti-Dragon Fire Sheild, will provide 100% protection from Dragon Braeth).
Level 66:
Air Obelisk
In the Edgeville Wilderness Dungeon, up a Ladder north of Black Demons in Level 5-6 Wilderness -Fastest way to gain Experience from Orb enchanting
*All Orb enchanting Spells require 3 Cosmic, 30 Runes of the Obelisk you're going to, and an Unpowered Orb.