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Barrows Guide By: ~ Goten ~, A5chow, Sl4y3rk1ng, and Andreka0Edited By: Taz, The Fire Demon, Faz, ShadowDragon, King Zonk, and Ultragast Coded By: Reggie, Glodenox, King Zonk, and Gamestar Purpose: To get Treasure. It is like another Treasure Trails concept. You get Treasure when you open the Chest underground below Barrows. Barrows is a Burial Site for six Hero's, whom have been killed off by an Evil Spirit. Minimum Requirements: Completion of the Priest in Peril Quest. Warning: Your Prayer drains in increments of 12 when in the Crypt. This happens when you kill an Enemy or go through the Doors of the Catacombs. Bring Prayer Potions in (4) doses and watch your Prayer as you battle the Legendary Brothers. ---Proceed With Precaution--- Mages that have completed Desert Treasure Quest may find the Ancient Spells very effective. There are several different strategies to kill the six Brothers. Maging: Maging is one of the most popular ways of taking on the Brothers. I suggest a decent Magic Level (65+) for using a Mage on the Brothers. Also be sure you have nice Hitpoint and Defense Levels as you will be hit a lot more in the Catacombs due to the low Defense of your Robes. For lower Levels wear Full Mystic instead of Ahrims (Substitute the Hat for Farseers Helm if possible) and an Elemental Shield if you don’t have a Prayer Book. (If you don’t have 55 Slayer it’s recommended to use either Fire Bolt with Chaos Gauntlets or other decent hitting Spells that don’t cost a fortune to cast) For Maging you simply use the correct Protection Prayer to the corresponding Brother and fire away! Ancient Magicks: I separate this from regular Maging as it requires a completely different strategy. What you’ll want to bring is the same Equipment as you would for Maging the Brothers except bring Runes for freezing Spells and have the Ancient Staff equipped for auto-casting. What you’ll want to do is get in one hit and run, the Brother will be stuck in place. Get in about three more hits and run to a safe spot so that when the Brother unfreezes he won’t hit you. Wait about three seconds as they can’t be frozen right away again after unfreezing, then attack them again. Do the same until the Brother is defeated, then move on to the next. (Also a helpful note, on the Ancient Magicks list there is a Canifis Teleport. This makes it much faster to go back and forth from the Bank to the Barrows.) Melee: This is more commonly used by the higher Levels (110+) as lower Levels will find it hard to hit through the Brother’s Defenses. I still find that this takes longer when comparing my technique to the People who do this, but it will give more profit as you’re not using up the Runes that you get out of the Chest. Recommended Inventory for Melee ![]()
Recommended Inventories for Magic 1st: ![]() 2nd: ![]() For the 2nd take more Runes of course. Combination tactic This Inventory allows you to do the Barrows on 4-6 doses of Prayer Potion without Ancient Magicks and high Prayer (but Level 47+ is still recommended). ![]() This method seems risky, but with 61 Defence, I’ve been hit for 20+ ONCE by Guthan and ONCE by Torag. See "Tactics suggested by Sl4y3rk1ng" for more information of working with this Inventory. Getting There Method 1: Go through the Gate just west of Canifis, head to Mort'ton, go east past the Row Boat, cross the Bridge, and follow the Trails. Method 2: If you’ve completed the In Search of Myreque Quest, go behind the Bar in Canifis, go down the Trap Door, head to the end of the Tunnel and exit, climb the Bridge and find the Row Boat. Take the Row Boat. Cross the Bridge and follow the Trails. Entrance:
You must search the Sarcophagus to make the Enemy come out. These Non-Player Character’s are really tough. ![]() WARNING! When battling, it has been recorded that the Legendary Brothers have done 55+ damage to Players.
With this method you won't require expensive Armour, weapons, Food and tactics. For the less rich of us Members, and ones with less Experience, this method will probably help you a lot: What to bring: The simple idea is that you need to up your Prayer to the max, and not worry about lugging lots of Food and heavy Armour. I have comprised to contrasting suits used to show a lower level, and higher level suit. Both can be varied and adapted like so: The suits:
![]() The first suit has a nice Magic and Prayer bonus, making it ideal for the Barrows. The second with the Proselyte/Initiate is also similar for Prayer, but due to its lack of Magic bonus, it tends to make you splash and do less damage. Whilst Vestment Robes are great for the job, they are expensive so don't go out of your way to buy them unless you want to really earn some cash from Barrows. These can all vary, and these are some alternatives (Prayer is needed more than Defence though): Helm: Initiate, Farseer, Berserker, Warrior, Helm of Neitiznot. Torso: Initiate, Robes (Zamorak, Druid, Monk, etc.). Legs: Initiate, Robes. Boots: Armoured (Bronze-Rune), White Knight, Climbing. Gloves: Armoured (Bronze-Barrow), Gauntlets (from Family Crest), White Knight, Klank’s Gauntlets. Ring: Wealth, Life, Recoil, Lunar, Fremmenik. Amulet: Glory, Fury, Magic, Defence, Strength, Lunar, Holy/Unholy, Salve. Cape: Skill Cape, Obsidian, God Cape, Legends, Bone Bag. Quiver: Mithril-Rune, Bolt racks, Bolts. Weapon: Battle/Mystic Staff, Crozier, Ahrim Staff, Iban Staff, God Staff. Shield: Elemental, Defender, Kite shield, Square shield. Inventory: Both are still varied, and can be broken down, mixed around, and altered. It consist of the Food you'll need, extra Armour, Potions and other Items to help you on your journey (The Holy Wrench is highly suggested, as it extends your Prayer consumption). Have a look:
![]() Alternatives: Food: Sharks, Lobsters, Swordfish, Monkfish, Salmon, Trout, etc. Potions: Two or four Prayer Potions (extras to be safe), Super Sets, Normal Sets. Ranged gear: Dragonhide (Green-Black), Magic Short Bow, Magic Composite Bow, Seercull Bow, Yew Bow (and below). Melee gear: Rune Armour (optionally Adamant), Granite Armour, Warrior or Berserker Helmets, Dragon Longsword, Scimitar, or a (++) Dagger, Abyssal Whip. Teleportation method: Ectophial, Elf Crystal, House Teleports (Tablets). Now that you know the equipment needed, it's time to learn about how it works. If you have a Kharyll (Canifis) Portal in your House, use a Teleport to House Tablet, and then use the Portal to travel to Canifis. The Brothers: This section goes into detail of how to kill and attack the six Brothers in order of when they should be defeated. Verac: He is out of the six, the most lethal as your Prayer won't work 100% on him. To kill him, I suggest you do it at full Prayer, and then you can concentrate on healing, and not constantly checking your Prayer. Get your Spell ready, and use the special move on Excalibur (to boost your Defence). Simply use Magic on him and do not heal unless your Hit Points are low. The reason for being so reckless, is Verac can only do a max of 15 on his attacks. Therefore, you can heal outside his Crypt instead of waste Prayer-drain time inside it. This is also why I break my Food up into different types, Sharks for emergencies, and Lobsters for when I need a boost. ![]() Dharok: Though he is not lethal with Prayer on, he is resiliant. Sometimes he will do a trick where his health hangs on by a small amount, and can trick you into removing your Prayer. DO NOT turn off your Prayer until he lies dead and you are out of the Crypt. Maging him is easy and efficient (takes around ten Slayer Darts for me), and shouldn't take off much of your Prayer but check it incase. ![]() Guthan: You may think “with piddly robes like those Vestments, he'll just keep healing”. Well I found something very interesting. With my new method, Guthan has NEVER AT ALL healed, and makes himself a very easy target. Maging him is yet again the best, and without his healing, he's a gonner (your Prayer should run out near here, so be ready). ![]() Karil: A little different from the others, and even though he has a lower Combat Level, his attacks are some of the best. Use your Ranged Protect, draw out your Melee Weapon, drink a Super/Normal Attack Potion and show him what you can do (the DD ++ specials are very effective). ![]() Torag: He's slow. He's heavy. He's inaccurate. He's no idiot. Don't try to be a hero in your robes by turning off your Protection Prayers. Yes he's one of the worst fighters of the Brothers, but if you do it wrong he'll smash your teeth in. Mage him and move on. ![]() Ahrim: He's the hardest brother and the only Magic wielder in town. His Spells are pretty accurate, as well as powerful. So prep with your Dragonhide and Bow and shoot him into submission. (Try to take him out last because of his Strength draining special). ![]() The Grand Finale: This is the bit where your effort pays out. You'll have to rack up your Kill Count to get some shiny prizes such as increments of 400's of Mind Runes, 150's of Death Runes, 250's of Chaos Runes, or even 100's of Blood Runes all depending on your Kill Count and what you kill, and also make it to the maze. However one of the Brothers has done a runner, and is content on protecting that large chest with his life (again). So, use process of elimination to figure out who it is. You'll find their tomb and upon clicking it, it will ask you to enter, or ignore the lower Levels. Kill the remaining Brother THEN enter. If you do it properly, you should get to the centre with minimal problems. Use your Prayer, and run to the center (keep topping it up), until you get there, or you run into the fiesty undead opponent. Kill him in the explained methods, and make your way to the chest. Your Kill Count may not seem important, but if you can balance your kills each go, you can earn all the required Runes for Slayer Dart. This is why it's the most usefull Spell to use, as it's renewable. The Armour you should be carrying in your inventory is now ready for use. Put it on and kill some Monsters and then go to the chest. I recommend using a Ring of Wealth as it seems to help for me, and it's worth the effort (bring a Ring of Life when you're trying this out untill you can do it with experience).
![]() And there we have it, my method of Barrows. If you do it as well as me, you can use up 1 Prayer Potion, and about 4 pieces of Food a turn. With the Runes you get you can therefore easily pay for what you've used and earn a tidy sum for future endeavours. Tactics suggested by Sl4y3rk1ng Having charged Prayer is a MUST! Dharok: You ALWAYS go to Dharok 1st, if he's your enemy in the Tunnel, make sure you have two doses of a Prayer Potion left, never in my experience have I needed more then two to kill someone. Always Pray on Dharok unless you are ready to eat 56's for supper. Next,
If Dharok or Karil is your Tunnel make sure you have 2-3 doses of Prayer Potion left. If Verac or Guthan is, try to have one or two, but if you used a lot against Karil it’s ok. If it’s Torag or Ahrim, you won’t need any Prayer, but it might be good to have a dose just in case. When you’re done teleport to Lumbridge or Varrock and charge Prayer again. Varrock is closer but the Altar is a little bit out of the way. The Catacombs Kill Counter: You'll notice that there's a Kill Counter in the bottom right corner. You DO NOT have to kill the Ghosts. You can kill other Monsters in the Catacombs (which are easier). It is stated that killing the Ghosts increases your chance for an Equipment drop, (from an indirect source) BUT the drop is NOT guaranteed. Catacombs: There are six Hills in total (a Pentagon with a Hill in the center). One of the Hills will be the Entrance to the Catacombs (Lower-Level) Area. This is completely random and you must survey them to see which is the Entrance. There lies a Chest in the center of the Catacombs. The Door leading INTO the Chest Room has a Puzzle to solve (see below). If you solve the Puzzle incorrectly, the Hill with the Entrance to the Catacombs will change and you must search for the Entrance again. Catacomb Monsters: Crypt Rats (43) Bloodworm (52) Crypt Spider (56) Giant Crypt Rats (76) Skeletons (77) Giant Crypt Spiders (79) Legendary Brothers that you have not killed when in the Crypts will appear. Puzzles: When you go to the Door just before the Room with a Chest, you need to answer a Puzzle to get in. If you answer the Puzzle incorrectly, you have to solve the Puzzle in a different Room in order to proceed. Chest: Once you solve the Puzzle the Door will open. CAUTION: Right before you search the Chest one of the Brothers will spawn. (If you killed all 5 then the 6th one will spawn.) If you search the Chest, you will get a Reward. EQUIPMENT SETS ARE FOUND HERE IN THE CHEST. The Ground will start shaking and Rocks will start falling on you. The kill counter will disappear. You must exit the Catacombs and Crypt Area to get the Kill Counter back (it’s also a good idea to avoid the falling Rocks). All Rewards come from the Chest, which is located under the Sarcophagus. Finding the correct Sarcophagus is random. Rewards have been compiled from various sources. The new Equipment sets are included. Based on the data, you are… NOT guaranteed a specific Item. Also, it seems as though you are more likely to get the new Equipment if you kill the six Fallen Brothers. The higher your kill count, the more LIKELY you are to get better Items. Equipment Sets Ahrim the Blighted's Set Ahrim's Hood - Requires 70 Defense and 70 Magic Attack: Magic +6, Range -2 Defense: Stab +15, Slash +13, Crush +16, Magic +6 Other: None Ahrim's Robe Top - Requires 70 Defense and 70 Magic Attack: Magic +30, Range -10 Defense: Stab +52, Slash +37, Crush +63, Magic +30 Other: None Ahrim's Robe Skirt - Requires 70 Defense and 70 Magic Attack: Magic +22, Range -7 Defense: Stab +33, Slash +30, Crush +36, Magic +22 Other: None Ahrim's Staff - Requires 70 Attack and 70 Magic Attack: Stab +12, Slash -1, Crush +65, Magic +15 Defense: Stab +3, Slash +5, Crush +5, Magic +15 Other: Strength +68 Casting Speed: Equivalent to normal Staffs Dharok the Wretched Set Dharok's Helm - Requires 70 Defense Attack: Magic -3, range -1 Defense: Stab +45, Slash +48, Crush +44, Magic -1, Range +51 Other: None Dharok's Platebody - Requires 70 Defense Attack: Magic -30, Range -10 Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +132 Other: None Dharok's Platelegs - Requires 70 Defense Attack: Magic -21, Range -7 Defense: Stab +85, Slash +82, Crush +83, Magic -4, Range +92 Other: None Dharok's Greataxe - Requires 70 Attack and 70 Strength Attack: Stab -4, Slash +103, Crush +95, Magic -4 Defense: Range -1 Other: Strength: +105 Speed: Equivalent to Halberd Guthan the Infested's Set Guthan's Helm - Requires 70 Defense Attack: -2 Range, -6 Magic Defense: Stab +55, Slash +58, Crush +54, Magic -1, Range +62 Other: None Guthan's Platebody - Requires 70 Defense Attack: Magic -30, Range -10 Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +135 Other: None Guthan's Chainskirt - Requires 70 Defense Attack: Magic -14, Range -7 Defense: Stab +75, Slash +72, Crush +73, Magic -4, Range +82 Other: None Guthan's Warspear - Requires 70 Attack and 70 Strength Attack: Stab +75, Slash +75, Crush +75 Defense: None Other: Strength +75 Speed: Equivalent to Longsword Karil the Tainted's Set Karil's Coif - Requires 70 Defense and 70 Ranged Attack: Magic -1, Range +3 Defense: Stab +6, Slash +9, Crush +12, Magic +6, Range +10 Other: None Karil's Leathertop - Requires 70 Defense and 70 Ranged Attack: Magic -15, Range +30 Defense: Stab +47, Slash +42, Crush +50, Magic +65, Range +57 Other: None Karil's Leatherskirt - Requires 70 Defense and 70 Ranged Attack: Magic -10, Range +17 Defense: Stab +26, Slash +20, Crush +28, Magic +35, Range +33 Other: None Karil's Crossbow - Requires 70 Ranged Needs Ammo from Bolt Rack Attack: +84 Range Defense: None Other: None Bolt Rack: About 200 Gold Pieces each, bought from Ak-Haranu in Port Phasmatys (near the Port). Torag the Corrupted's Set Torag's Helm - Requires 70 Defense Attack: Magic -6, Range -2 Defense: Stab +55, Slash +58, Crush +54, Magic -1, Range +62 Other: None Torag's Platebody - Requires 70 Defense Attack: Magic -30, Range -10 Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +132 Other: None Torag's Platelegs - Requires 70 Defense Attack: Magic -25, Range -7 Defense: Stab +85, Slash +82, Crush +83, Magic -4, Ranged +92 Other: None Torag's Hammers - Requires 70 Attack and 70 Strength Attack: Stab -4, Slash -4, Crush 85, Magic -4 Other: Strength +72 Speed: Equivalent to Longsword Verac the Defiled's Set Verac's Helm - Requires 70 Defense Attack: Magic -6, Range -2 Defense: Stab +55, Slash +58, Crush +54, Range + 56 Other: Prayer +3 Verac's Brassard - Requires 70 Defense Defense: Stab +81, Slash +95, Crush +85, Range +81 Other: Prayer +5 Verac's Plateskirt - Requires 70 Defense Attack: Magic -21, Range -7 Defense: Stab +85, Slash +82, Crush +83, Range +84 Other: Prayer +4 Verac's Flail - Requires 70 Attack and 70 Strength Attack: Stab +68, Crush + 82 Defense: None Other: Strength +72 Speed: Equivalent to Longsword Final Tips: So now you know some different ways to take on the Barrows Brothers and have a bit more of an understanding of how the Barrows work, but here are some Tips you may find useful.
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