Edgeville Dungeon, located in none other than Edgeville, is partially available to Free Players as well as Members. Free Players will find Edgeville Dungeon useful for Training on Giants that are great for Prayer and some Mining. Members can do both of these things as well as go into the Wilderness Section of the Dungeon that is useful for more Training, Quests and other things.
- There are two Entrances to Edgeville Dungeon. The Main Entrance is in the abandoned Building south of Edgeville’s Bank. This is the preferred Entrance to Members seeking the Wilderness Section of the Dungeon.

- The second Entrance is located in a Shack in the Forest south of Edgeville. This Entrance is closer to the Giants and Mining Areas that attract Free Players. The Door to the Shack is Locked and requires the Brass Key to Unlock. This can be found at the end of the Free World Sections of the Dungeon.
- Edgeville Dungeon is quite large, spanning from the southern most Entrance to the Level ten Wilderness. All Creatures in the Dungeon are aggressive until your Combat Level is over twice as high as theirs.

- Near the Main Entrance to the Edgeville Dungeon there are some Rats and Spiders, these are useful for Low-Level Combat Training. There is also a Secret Room along the west Wall. This contains more Rats and a few Gold Pieces.
- Further down the Dungeon there are Skeletons, useful for Lower to Mid-Level Training, a Bronze Arrow respawn point, and a little further east the Members Gate.
- Continuing east past the Members Gate there are several Level 18 Zombies. This can be quite annoying to Low-Levels they attack. For Training they are similar to the Skeletons, but do not provide as good Loot.
- South of the Zombies is the Mining Area. This contains Adamantine, Mithril, Silver, Coal, Iron, Copper and Tin Rocks. This is one of the only Free World Mines that contain Adamantine and can be useful for Silver, as long as you are a Higher-Level. Low-Levels will have trouble with the Skeletons that insist on attacking Miners below Level 60.
- Going to the west will lead you to Hobgoblins, one Level 28 and three Level 42’s. These can be good Training for Middle to Higher-Level Players.
- Just south of these Hobgoblins there is an eastward Path to a little Room with Skeletons and Zombies. Inside of it is the Brass Key, which will Spawn between the Crates.
- Further south you enter a large Room with all of the Giants. This Area can get quite crowded, but for good reason. Giants drop good loot, including Big Bones, the best Prayer Experience Free Players can get. They are effective Training for most Players above Level 40. At the north end of this Room is a Ladder. This is the second Entrance/Exit to the Edgeville Dungeon. To Enter or Exit from here you will need the Brass Key you picked up from the Room to the northeast.
- If you are not a Member, there is nothing left to explore in the Edgeville Dungeon, but Members have a few Areas left. Going back to the northern most part of the Free Area and crossing through the Members Gate is an underground part of the Wilderness. Here all Creatures are aggressive, no matter what your Combat Level is.
- The fist few Levels of the Wilderness contain two Creatures. Just north of the Gate is a group of Thugs. These Low-Level guys are easy Training and occasionally drop Clue Scrolls. To the west of them is the Chaos Druids. Often considered the best Creature for Herblore Training, Chaos Druids provide decent Experience; drop loads of Herbs and other Ingredients such as Snape Grass and Water filled Vials.
- To the north of the Chaos Druids are more Skeletons, these are good Experience and provide decent drops, but the Edgeville Dungeon is not the best place to train on them as you can fight them outside of the Wilderness without running the risk of being killed by another Player.
- Going east from the Skeletons, which brings you north of the Thugs, is a pack of Deadly Red Spiders. These are extremely fast Experience, but provide no Loot not even Bones. With Deadly Red Spiders comes Red Spider Eggs, an Ingredient used to make Stat Restore Potions. There are six Egg respawns. This is the most anywhere in the Game, so it is a very useful place for Herblorists.
- North of the Deadly Red Spiders is a set of Monkey Bars. If you Cross that you will Enter one of the two northern most parts of the Dungeon. This contains Earth Warriors, a great Training Spot for High-Level Players, and a decently popular Player Killing ground.
- Going south back across the Monkey Bars and then east past the Skeletons are two Black Demons. These High-Level Foes are a popular spot for Ranger Training.
- North and south of the Black Demons are a few Special Areas. To the north is a Ladder that leads to the Air Obelisk. This is used to Charge Air Orbs for making Air Staffs. To the south is a Room full of Poison Spiders and a Demon named Chronozon. Chronozon is a part of the Family Crest Quest. The Poison Spiders should just be avoided as they are DANGEROUS, and, of course, Poisonous.

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