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The Rogues' Den

By: Viashino_bey and Svstoned

Edited By: Monk Basher, Frogger, King Zonk and Lord Thief

Coded By: Tweedy, Frogger and King Zonk

Special Thanks To: Glodenox

The Rogues’ Den is a place for Agility and Thieving lovers to test their Skill in this massive playground. This Den is filled with over 440 Traps on a scale 5 times Lumbridge. You may wonder why such a massive place does not appear on the World Map, its simple. The Den is hidden away underground in Burthorpe. To be able to access it speak with the Bartender on the Burthorpe Inn and decline his offer for a Drink.

Once you're downstairs you will find everything a beginning Thief should need. It has a Bank, a Cooking Fire in case you require Food and a Shop. At this Shop you can purchase several low-level Metal Claws, some Picklocks and Stethoscopes. The last item increases your chance on the Wall Safes also located in the Den, to do so just use them on the Wall Safes. From these Wall Safes you can obtain Gems up to Diamond or just a few Coins, cracking them will give you 70 Thieving Experience. But these Safes are not unprotected, should you fail Spikes will shoot out of the Floor which can hit up to 6.

But cracking Safes is not why we are here, it’s the massive Maze we want! To be able to enter the Maze you must speak to Brian O' Richard who also walks the Area. If you speak with him he will inform you that you are not allowed to take any Items into the Maze. When you speak with him without any Armour he will present you with a Mystic Jewel.



This Jewel will act as your safe guard inside the Maze, should you at any time wish to leave you can use the Jewel to do so. As I’ve said before the Maze is filled with Traps, some require Agility others Thieving. This sounds easy enough but there is a downside, each Trap lowers your current Thieving or Agility level by 1. Those with a low Agility may want to focus on a Path with mostly Thieving Traps and visa-versa.

There is also one Trap in the Maze that doesn’t require either Skill. This is a particularly tricky Trap since it requires you to act fast. The Trap I am talking about is the ‘Flash Powder Trap’.

You goal is to flash the Guards with some Flash Powder (found at the Trap):



You can flash him by throwing it towards him, this will result in him being stunned for a few seconds. During this time you must run by him, if you want to reach your final goal you will always come across this Trap.

Your final goal is to reach the centre of the Maze, here you will find Wall Safes, but this time we have no Stethoscope. So obviously your goal is to have as many Thieving Points left by the time you reach the centre.

These Wall Safes can end up in two things, either you will Activate a Trap and end up outside with nothing or you will receive one of the following Rewards and an Experience Bonus.

The Map

If you click a specific Trap on the following Map, you will get more information about that Trap:


If you trigger a Trap, or get hit by a Blade, you will get teleported back to the Start Point (you won't take damage)

Here are the various Traps you will run through in the Maze, and how to get around them:
Hopefully you now have the wits about you to go and get some Rogue Armor Good Luck!

Rogue Armour and kit

The Rogue Armour set is the only Armour that you can receive as a Reward you can show off to others. This set is not tradable and has the following stats:

Name Image Bonuses
Mask +5 in all Defensive stats.
Top +10 in all Defensive stats.
Trousers +7 in all Defensive stats.
Boots +2 in all Defensive stats.
Gloves +2 in all Defensive stats.

The Rogue Kit on the other hand is a handy, and also untradable Item. You can turn this Item into one of the following four Items: a Spade, Chisel, Rope or Tinderbox. You can only use it once.

= or or or



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