Requirements
Quests
Items Required:
- Ghostly Robes
- Ghostspeak Amulet
- Ring of Visibility
- 40 Gold Pieces
Items Required
Start Point: General Khazard in Fremennik Province
- Equip your Ghostspeak Amulet, Ring of Visibility and Ghostly Robes. Head to the Fremennik Province, east of Rellekka. You may wish to play an Enchanted Lyre and teleport to Rellekka, teleport to the Slayer Cave using a Dramen Staff and the Fairy Ring code A J R and head northwest if you have completed Fairy Tale Part II, walk north from Camelot and Seers Village, or teleporting and leaving your House if it is located in Rellekka.
- Near the Swaying Tree, find a Ghost named General Khazard. The General will not appear on the Mini-Map so look carefully. He also tends to wander around a lot over a large area. Speak to him. Try your best to convince him that you are trustworthy and he will send you to speak to Sin Seer to put that to the test.

- Teleport to Camelot and head west. South of the Bank, go into the House with the Spinning Wheel located inside of it and head up the Ladder to the room where the Spinning Wheel is. You may also head up the Ladder of the Building directly west of the Spinning Wheel. The Second Floor of both Buildings are connected. Look for the Non-Player Character named Sin Seer.

- Once you see Sin Seer, speak to her. Try to bribe her with 40 Gold Pieces until she gives you a Note to give to General Khazard.

- Head back to General Khazard and speak to him. After gaining his trust, he will ask you to seek for his four Scouts and give them a Message. Please note that the Scouts wander around great distances and they do not appear on the Mini-Map either. The locations listed below are the general locations in which you would find them in:
- Gnome Scout - South of the main Gates to the Tree Gnome Stronghold.

- Knight Scout - West of Draynor Manor; between the Walls of the Manor and Falador’s Walls.

- Desert Scout - South of the Shantay Pass Gate, which is south of Al Kharid.

- Jungle Scout - Southeast of Tai Bwo Wannai Village.

Once you have found them, speak to them.
- Now go back and speak to General Khazard. He will then give you a Severed Leg and ask you to take it to the cave where "Fish-Men gather".
- Teleport to Ardougne with the Severed Leg. Bank and prepare for battle. You will need to kill a level 160 Monster, the Ghost-form of the Bouncer from the Fight Arena quest. You will not be able to use Prayers to assist you.
- Once you are ready, take the Severed Leg to the Goblin Cave, south east of the Fishing Guild Entrance.

- Head inside the Goblin Cave, and follow the passage northeast until you reach a small Room on the most northeastern corner of the Cave. This Room will be familiar to those who have completed One Small Favor.
- On the southern side of the Room, look for a Crack in the Wall and enter it.
- Upon entering the next Room, a short cut scene will take place. You should see the level 160 Bouncer. He will only use meleed attacks. However, you may not use Protection Prayers here.

- Once you have defeated the Bouncer, you will throw the Severed Leg to the Bouncer, who will, then, run away with it. You will be rewarded with a Shadow Sword and 2,000 Slayer Experience Points.

Shadow Sword
The Shadow Sword is not tradable and is two-handed. There are no known requirements other than the completion of this Mini-Quest. If you lose your Sword, you may obtain it again by heading back into the Cave where you defeated the level 160 Bouncer.

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