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| Wilderness and PKing Guide |
By: Bepo Edited By:Hero of Time, Euph and King Zonk Coded By: Majik Pk and King Zonk |
![]() The Wilderness (a.k.a. Wild/Wildy) is a dangerous place, filled with Warriors, Rangers, and Mages, all with one goal; to kill you. When PKing, (Player Killing) you must always keep in mind that all the other PKers (Player Killers) are just out there to get your Items. Be cautious when choosing your Team Mates for they can send you to your Death, only interested in getting your Items. Only Team-up with People you can trust. Teams now play a big factor in the Wild, as a new system emerged, and brought to us Multi-Combat Zones. These are Areas were multiple People can attack you at once, and can be recognized by the Pair of Swords in the bottom right-hand corner of the Screen. Be careful when venturing into these parts, as without a Team you will most likely never return… with your Items at least. Teams play a critical part in PKing. The new system also allowed for a long awaited idea; Running. Running can be used to escape from an Opponent, but be aware that those in pursuit of you can not only run, but will Attack you whilst you flee. ![]() As you venture farther into the Wild, you will encounter many Enemies, each with their own deadly Specialty. The three Classes are a Warrior, Mage, and Ranger. Warriors specialize in the Fighting Skill, and usually pack a high Level Strength, with equally deadly Attack and Defense. The Mages are those who practice the Magic Skill. They are the one’s who you will come to fear the most. With their lethal blast of Magic, they can hit up to 30’s, at a relatively low Level. They wear Robes and are easy Targets, but Fighters beware. Your Amour will become a magnet to all Mage Attacks, and unless you have a lot of Food, you can expect to not escape the Wild alive. The last, but certainly not last class are the Rangers. The Rangers have a very diverse arsenal, and have the luxury of different Attack Speeds. They are weak at the low Levels, but at high Levels, they can become a big threat. One advantage that sets most Rangers apart from all others is their high Defense against Mage. In a one-on-one Battle, the Ranger will always emerge victorious, as long as he knows what he is doing. Everything you do can effect the outcome of the Battle. ![]() Your Statistics are your biggest weapon. Choosing the right Statistics can affect your whole PKing career however, you must keep in mind that each Class has it Strengths and Weaknesses. The Warrior Has high Strength and relatively high Attack and Defense. They use brute force to bash their Opponents. Good for anyone who likes to beat down the inferior Players. Statistics: Low Level: This Character will hit relatively often, and his Defense will be a good asset. 20 Attack 10 Defense 30 Strength Mid Level: This Character will also Hit more often, but will hit a lot higher and more often on his foes. Good for anyone seeking a glimpse of Rune in their kills. 50 Attack 30 Defense 55 Strength High Level: These Statistics should be a goal for all looking to make a great PKer, and can be guaranteed to be a great source of Rune. 75 attack 60 Defense 85 Strength EXTRA High Level: 85 Attack 70 Defense 95 Strength Best Statistics in the Game The Mage The Mage specializes in trapping his prey and holding on to it. When PKing, a Mage will use Bind, Snare, and Entangle to hold his Enemy tight, while he blasts away at them. Very deadly Character, but is hard to operate. Make a note that Training Mage will give you Hit Point Experience ONLY if you deal damage to an NPC, (Non-Player Controlled). The Hit Point Experience you get is 4/3 of the damage dealt. Only go for this if you don’t mind occasionally Dying. Stats: Low Level: This Mage will kill all enemies who oppose him, but will have little Income. 1 Attack 1 Defense 1 Strength 20 magic Mid Level: This PKer will kill anyone who dares face him in Battle, and will generate a lot more Income. 1 Attack 1 Defense 1 Strength 59 magic High Level: This is where P2P (Pay To Play) comes into the picture. A Mage with these Statistics won’t quite be the top of his Level, but on Members he can reclaim that title. Members bring more benefits as longer Hold Spells, Iban Blast, the Wave Attacks, an the all-famous God Spells. 1 Attack 1+ Defense 1 Strength 80+ magic The Ranger Range was originally a Skill designed to help Team Mates, but with the new system it brings a whole new dimension to things. Rangers have a lot of Weapons and Armor to choose from, and it can make the difference between a Kill, a lost Kill and being Killed. There are six Range Weapons. Arrows, Bolts, Throwing Knives, Darts, Throwing Axes, and Javelins. Only Arrows and Bolts are F2P (Free To Play). There are also Bows, Crossbows and Dragon and Range Armoire. F2P gets all Arrows up to Steel, and Bows up to Oak. They also get the regular Crossbow, Bolts, and all Range Armor up to Green Dragon Hide. Range on F2P is OK, but not great mainly due to the low Level of the Equipment Available. Member Rangers serve a much better purpose. Rune Arrows and a Range Potion with a Magic Short Bow can hit two times for each hit a Mage gets, with equal damage. Dragon Hide Armor also adds Mage Defense that makes you almost Invincible against Mages. P2P PKing is recommended for all Rangers. Stats: Low Level: Good if you know how to use it, but with all the Mages Hitting so high it's hard to get PKs as Armor provides minimal protection. 1 Attack 20 Defense 1Strength 30-40 Range Mid Level: These Rangers are OK, but not great for their Level. They can hold their own against a Mage, and PK a fair bit. 1 Attack 40 Defense 1 Strength 50 range High Level: Ultimate Ranger, and can be a fatal adversary if not taken seriously. This Ranger will PK with Full Black, Magic Short Bow, Rune Arrows and a Range Potion. Unstoppable if used right. 1 Attack 60 Defense 1 Strength 70+ Range The Other Side of Things Many People will have one Class and might be able to take on any Enemy. These Characters are known as Impures. Impures Specialize in all Statistics, and are well rounded. They usually bring Equipment for any Foe, and are the best type of Character for the Wild. Take a Mages stats for example. He could be 1-40-1 with 60 Mage, or he could be 45-40-45 with 60 Mage AND 60 Range. This Character would be able to Fight well, Mage well, and would be a great Ranger. Being able to do all this is a huge advantage over your Enemy, and you can change to fit the situation. Statistics : Low Level: Not recommended, mainly because the whole time you will just be Maging. 20 Attack 20 Defense 20 Strength 27 Magic 27 Range Mid Level: This is where things get interesting. At this Level almost everybody PKs in Full Rune, and as long as you know what you’re doing, you will be a whole lot richer. 45 Attack 40 Defense 45 Strength 60 Magic 60 Range High Level: Most high Level PKers are Impure, with similar Statistics as these. It is the most profitable. 75 Attack 70 Defense 80 Strength 80 Magic 80 Range *Note* This Character can deftly use any Level Range or Magic without affecting his Combat Level. Prayer Prayer can be an extremely helpful asset when PKing. It provides extra Protection, saves your Items, and can even Heal you faster. Prayer is essential at the higher Levels, but at the lower Levels it is not needed. Prayer can be used in one of seven ways. Mix and match them to get the best combination for you, but beware, the more you use at once, the less time you will have any Prayer.
*Note* Using the low Level Prayers works for low – mid Level PKers As you can see, Prayer is a very valuable thing to have. I recommend at least Level 37 Prayer for high Level Characters. Over Level 43 presents the largest Advantage though. The ability to turn on more than one Type at a time and not run out before the Battle is over is your secret Weapon to spring at will. For lower Levels Prayer is an advantage, not a disadvantage, it’s always good to have. The vast majority of Players totally disregard Bones until reaching higher Levels. ![]() With such a large Arsenal of Weapons that Runescape has to offer, how do you choose? There are four things you need to decide on when choosing a Weapon. Attack Speed, Slash damage, Crush damage and Stab damage. Attack Speed is how fast the Weapon swings. Slash damage, Crush damage and Stab damage all affect how much damage you hit, depending on what Fighting Style you use. It is best to use the Fighting Style that your Weapon best fits. The following Table is taken from the Runescape Guide on www.runescape.com. This is a Direct Quote From Jagex:
What To Use
Now that you know about the kinds of Armor and Weapons, you can start to think about what to wear. To start off, wear the best Armor you can (wear Rune if you’re 40 Defense). You must consider though, what kind of Helmet, Body, and Shield you want to wear. I recommend a Large, Plate Body, Legs, and Kite Shield, because it provides the most protection against Slash and Crush, the most used Attack Styles. For Weapons it is wise to use a Scimitar on free, mainly because of its fast Attack Speed. On Members’ Worlds there are a couple of Options. You could use the Dragon Battleaxe, a powerful Weapon, capable of hitting very high numbers. You could use a Dragon Long, good at Slashing and has good Stab (for Fighting those using Chain). Or you could use the Poisoned Dragon Dagger. This is a unique Weapon, because it Poisons the Enemy, and unless he has an Anti-Poison Potion, he will repeatedly be dealt Damage from the Poison in addition to your Attack Damage. The Dagger also has high Attack Speed and Stab. Special Attacks: When used right, can create deadly combinations. To start off, here's all the Special Attacks available:
Now that you know all the Special Attacks, you need to learn how to use them to your best advantage. When out in the Wild you always want to have an advantage over your Enemy, so here are a few tricks to get ahead. |
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