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Wilderness and PKing Guide

By: Bepo

Edited By:Hero of Time, Euph and King Zonk

Coded By: Majik Pk and King Zonk



The Wilderness (a.k.a. Wild/Wildy) is a dangerous place, filled with Warriors, Rangers, and Mages, all with one goal; to kill you. When PKing, (Player Killing) you must always keep in mind that all the other PKers (Player Killers) are just out there to get your Items. Be cautious when choosing your Team Mates for they can send you to your Death, only interested in getting your Items. Only Team-up with People you can trust. Teams now play a big factor in the Wild, as a new system emerged, and brought to us Multi-Combat Zones. These are Areas were multiple People can attack you at once, and can be recognized by the Pair of Swords in the bottom right-hand corner of the Screen. Be careful when venturing into these parts, as without a Team you will most likely never return… with your Items at least. Teams play a critical part in PKing. The new system also allowed for a long awaited idea; Running. Running can be used to escape from an Opponent, but be aware that those in pursuit of you can not only run, but will Attack you whilst you flee.



As you venture farther into the Wild, you will encounter many Enemies, each with their own deadly Specialty. The three Classes are a Warrior, Mage, and Ranger. Warriors specialize in the Fighting Skill, and usually pack a high Level Strength, with equally deadly Attack and Defense. The Mages are those who practice the Magic Skill. They are the one’s who you will come to fear the most. With their lethal blast of Magic, they can hit up to 30’s, at a relatively low Level. They wear Robes and are easy Targets, but Fighters beware. Your Amour will become a magnet to all Mage Attacks, and unless you have a lot of Food, you can expect to not escape the Wild alive. The last, but certainly not last class are the Rangers. The Rangers have a very diverse arsenal, and have the luxury of different Attack Speeds. They are weak at the low Levels, but at high Levels, they can become a big threat. One advantage that sets most Rangers apart from all others is their high Defense against Mage. In a one-on-one Battle, the Ranger will always emerge victorious, as long as he knows what he is doing. Everything you do can effect the outcome of the Battle.



Your Statistics are your biggest weapon. Choosing the right Statistics can affect your whole PKing career however, you must keep in mind that each Class has it Strengths and Weaknesses.

The Warrior

Has high Strength and relatively high Attack and Defense. They use brute force to bash their Opponents. Good for anyone who likes to beat down the inferior Players.

Statistics:

Low Level: This Character will hit relatively often, and his Defense will be a good asset.

20 Attack
10 Defense
30 Strength

Mid Level: This Character will also Hit more often, but will hit a lot higher and more often on his foes. Good for anyone seeking a glimpse of Rune in their kills.

50 Attack
30 Defense
55 Strength

High Level: These Statistics should be a goal for all looking to make a great PKer, and can be guaranteed to be a great source of Rune.

75 attack
60 Defense
85 Strength

EXTRA High Level:

85 Attack
70 Defense
95 Strength

Best Statistics in the Game


The Mage

The Mage specializes in trapping his prey and holding on to it. When PKing, a Mage will use Bind, Snare, and Entangle to hold his Enemy tight, while he blasts away at them. Very deadly Character, but is hard to operate. Make a note that Training Mage will give you Hit Point Experience ONLY if you deal damage to an NPC, (Non-Player Controlled). The Hit Point Experience you get is 4/3 of the damage dealt. Only go for this if you don’t mind occasionally Dying.

Stats:

Low Level: This Mage will kill all enemies who oppose him, but will have little Income.

1 Attack
1 Defense
1 Strength
20 magic

Mid Level: This PKer will kill anyone who dares face him in Battle, and will generate a lot more Income.

1 Attack
1 Defense
1 Strength
59 magic

High Level: This is where P2P (Pay To Play) comes into the picture. A Mage with these Statistics won’t quite be the top of his Level, but on Members he can reclaim that title. Members bring more benefits as longer Hold Spells, Iban Blast, the Wave Attacks, an the all-famous God Spells.

1 Attack
1+ Defense
1 Strength
80+ magic


The Ranger

Range was originally a Skill designed to help Team Mates, but with the new system it brings a whole new dimension to things. Rangers have a lot of Weapons and Armor to choose from, and it can make the difference between a Kill, a lost Kill and being Killed. There are six Range Weapons. Arrows, Bolts, Throwing Knives, Darts, Throwing Axes, and Javelins. Only Arrows and Bolts are F2P (Free To Play). There are also Bows, Crossbows and Dragon and Range Armoire. F2P gets all Arrows up to Steel, and Bows up to Oak. They also get the regular Crossbow, Bolts, and all Range Armor up to Green Dragon Hide. Range on F2P is OK, but not great mainly due to the low Level of the Equipment Available. Member Rangers serve a much better purpose. Rune Arrows and a Range Potion with a Magic Short Bow can hit two times for each hit a Mage gets, with equal damage. Dragon Hide Armor also adds Mage Defense that makes you almost Invincible against Mages. P2P PKing is recommended for all Rangers.

Stats:

Low Level: Good if you know how to use it, but with all the Mages Hitting so high it's hard to get PKs as Armor provides minimal protection.

1 Attack
20 Defense
1Strength
30-40 Range

Mid Level: These Rangers are OK, but not great for their Level. They can hold their own against a Mage, and PK a fair bit.

1 Attack
40 Defense
1 Strength
50 range

High Level: Ultimate Ranger, and can be a fatal adversary if not taken seriously. This Ranger will PK with Full Black, Magic Short Bow, Rune Arrows and a Range Potion. Unstoppable if used right.

1 Attack
60 Defense
1 Strength
70+ Range


The Other Side of Things

Many People will have one Class and might be able to take on any Enemy. These Characters are known as Impures. Impures Specialize in all Statistics, and are well rounded. They usually bring Equipment for any Foe, and are the best type of Character for the Wild. Take a Mages stats for example. He could be 1-40-1 with 60 Mage, or he could be 45-40-45 with 60 Mage AND 60 Range. This Character would be able to Fight well, Mage well, and would be a great Ranger. Being able to do all this is a huge advantage over your Enemy, and you can change to fit the situation.

Statistics :

Low Level: Not recommended, mainly because the whole time you will just be Maging.

20 Attack
20 Defense
20 Strength
27 Magic
27 Range

Mid Level: This is where things get interesting. At this Level almost everybody PKs in Full Rune, and as long as you know what you’re doing, you will be a whole lot richer.

45 Attack
40 Defense
45 Strength
60 Magic
60 Range

High Level: Most high Level PKers are Impure, with similar Statistics as these. It is the most profitable.

75 Attack
70 Defense
80 Strength
80 Magic
80 Range

*Note* This Character can deftly use any Level Range or Magic without affecting his Combat Level.


Prayer

Prayer can be an extremely helpful asset when PKing. It provides extra Protection, saves your Items, and can even Heal you faster. Prayer is essential at the higher Levels, but at the lower Levels it is not needed. Prayer can be used in one of seven ways. Mix and match them to get the best combination for you, but beware, the more you use at once, the less time you will have any Prayer.

  • Protect Items (Level 25): Keeps your most valuable Item should you die.

  • Steel Skin (Level 28 ): Most useful when you’re on the Run.

  • Ultimate Strength (Level 31): Good for getting in that extra high Hit.

  • Incredible Reflexes (Level 34): When it’s a close Fight flip this on to Hit more often.

  • Protect From Magic (Level 37) Best use of Prayer, halves Magic Damage done to you.

  • Protect From Missiles (Level 40): Good for Mages Fighting Rangers. Halves Range Damage done.

  • Protect From Melee (Level 43): Good for any PKer, halves Fighting Damage done.

*Note* Using the low Level Prayers works for low – mid Level PKers

As you can see, Prayer is a very valuable thing to have. I recommend at least Level 37 Prayer for high Level Characters. Over Level 43 presents the largest Advantage though. The ability to turn on more than one Type at a time and not run out before the Battle is over is your secret Weapon to spring at will. For lower Levels Prayer is an advantage, not a disadvantage, it’s always good to have. The vast majority of Players totally disregard Bones until reaching higher Levels.



With such a large Arsenal of Weapons that Runescape has to offer, how do you choose? There are four things you need to decide on when choosing a Weapon. Attack Speed, Slash damage, Crush damage and Stab damage. Attack Speed is how fast the Weapon swings. Slash damage, Crush damage and Stab damage all affect how much damage you hit, depending on what Fighting Style you use. It is best to use the Fighting Style that your Weapon best fits. The following Table is taken from the Runescape Guide on www.runescape.com.

This is a Direct Quote From Jagex:

  1. Dagger

    The fastest of all the Weapons. A Player with a Dagger can Attack just over twice as fast as a Player with a Two-Handed Weapon. A Dagger’s principal Attack is Stabbing though it can be used as a Slashing Weapon.
    Daggers are also useful because they can be used to Poison an Opponent (Members Only). The combination of fast Attacks and Poison make the Dagger an ideal starting Weapon in a Fight against a Ranger or a Mage. Even if they run, you can get the odd Hit in, hopefully Poisoning them before you change to your Primary Weapon.

  2. Short Sword

    A fast Stabbing Weapon. Though not as fast as the Dagger it does carry significantly more Damage. Can also be used as a Slashing Weapon. A Short Sword is a good all-round Weapon and is not too expensive.

  3. Scimitar

    The Scimitar is a Slash only Weapon. Not as flexible as the Short Sword, yet deals slightly more Damage. Slashing Weapons are good against Cloth and Leather Armoire.

  4. Mace

    Maces are primarily Crushing Weapons. Faster than the Warhammer and more flexible, Runescape Maces have little pointy Studs to Stab with. Crushing is particularly useful against Plated Opponents. Maces are also the preferred Weapon of the Priest as they carry a Prayer Bonus. The Mace also has a "Controlled" Fighting Option which allows you to spread your Experience Points between the four Combat Statistics.

  5. Long Sword

    The Warriors friend. The Long Sword is excellent when Stabbing or Slashing through Opponents, inflicts a good amount of Damage, and is faster than the Two-Hander, Battle Axe or Warhammer. Like the Mace, the Long Sword has a "Controlled" Fighting Option.

  6. Axe

    The Axe is best used in Woodcutting, but makes a competent Weapon if nothing else is handy.

  7. Pickaxe

    A pickaxe is best used in Mining, but can be effective if nothing else is at hand.

  8. Spear (Members only)

    The Spear is the most flexible of all the Weapons in Runescape, although it sacrifices Speed and Power because of this.
    It is the only Weapon that can Stab, Crush or Slash effectively, and can also be used to Poison your Opponent. The Spear also features the "Controlled" Fighting Option.

  9. Battle Axe

    Faster than the Two-Handed Sword, yet not quite as much Damage. Another useful Wilderness Weapon as it does very effective Damage in Slashing and Crushing Modes, which will get through any Player Armoire.

  10. Warhammer

    The Warhammer is basically a big Lump of Metal on the end of a Pole. Not a subtle Weapon - it is basically used to Smash through your Opponents. Slightly faster than the Two-Handed Sword, and can be used in conjunction with a Shield. Perfect for Fights against Plated Warriors.

  11. Two-Handed Sword

    The mighty Two-Handed Sword packs an incredible punch, but is the slowest of all the Weapons, and cannot be used with a Shield. The Damage it deals is considerably higher than any other Weapon made of the same Material. Although it cannot be used to Stab, very few pieces of Armor can stand up to its mighty power.


  12. Armor

    Armor is a crucial part of PKing, and without it even the strongest won’t survive long. It is wise to wear the best Armor you can, as it will give you the most protection. Taken from the Runescape Guide at www.runescape.com:

  13. Helmets

    Full Helmets offer better protection than Medium Helmets, but casting Magic or using a Ranged Weapon is more difficult when using a Full Helmet, purely because the Characters vision is obstructed.

  14. Mage and Priest Robes

    Mage Robes offer no extra Defense against Ranged or Melee Combat, but do give an advantage to casting and defending against Magic.
    Priest Robes are exactly the same, but give a Bonus to your Prayer Points rather than Magic.

  15. Leather and Dragonhide

    Leather tends to be weak Armor, but can now be improved by Studding the Leather or Hardening it. Leather is more resistant to crushing Attacks and weaker against Stabbing Attacks, but its flexibility makes it ideal for use by Rangers.
    The same applies for Dragonhide Armor, although it is much stronger than basic Leather. Due to the Magic nature of Dragons, it is very useful when defending against Spells and Magical effects. However, this tends to interfere with the wearers ability to cast Magic.

  16. Chainmail

    Chainmail is made up of small Rings interlaced together. It is particularly useful for turning away Slashing Weapons and absorbing the impact of a "Crushing" Attack. Chain is weak against Stabbing Weapons as small pointy Blades can get through the rings. Chain is quite flexible, and so does not carry any disadvantages when using Ranged Weapons. Mages will tend to find the Armor gets in the way slightly of some of the finer Spell casting techniques.

  17. Plate

    Plate Armor is much heavier and stronger than Chain, although Rangers and Mages find it incredibly difficult to use in conjunction with firing Arrows or Spells.
    Plate Armor is weakest against Crushing Damage as it cannot absorb the impact as well as it can against Slashing or Stabbing Attacks.

  18. Shields

    The two Shield types are very similar, but have slight differences. Both are excellent Defenses against Slashing Attacks, but the Kite Shield is weak against Stabbing Attacks and the Square Shield is weak against Crushing Attacks. Using a Shield while Casting Magic or Ranging is very difficult as it obstructs the movement of the user.


What To Use

    Now that you know about the kinds of Armor and Weapons, you can start to think about what to wear. To start off, wear the best Armor you can (wear Rune if you’re 40 Defense). You must consider though, what kind of Helmet, Body, and Shield you want to wear. I recommend a Large, Plate Body, Legs, and Kite Shield, because it provides the most protection against Slash and Crush, the most used Attack Styles. For Weapons it is wise to use a Scimitar on free, mainly because of its fast Attack Speed. On Members’ Worlds there are a couple of Options. You could use the Dragon Battleaxe, a powerful Weapon, capable of hitting very high numbers. You could use a Dragon Long, good at Slashing and has good Stab (for Fighting those using Chain). Or you could use the Poisoned Dragon Dagger. This is a unique Weapon, because it Poisons the Enemy, and unless he has an Anti-Poison Potion, he will repeatedly be dealt Damage from the Poison in addition to your Attack Damage. The Dagger also has high Attack Speed and Stab.

  • Rangers and Mages

    For Rangers, it is best to use the best Range Armor available, and a Coif. Mages should use a Wizard Hat, Wizard Robes, and a Blue Bottom just to match it. Members should do the same except wear a Zamorak Bottom, because it adds to the Mage Equipment. Mages tend to wear a Dragon Fire Shield because it doesn’t subtract from Magic Attack, and its adds some Defense (good for PKing in Members because of Green Dragons and Red Dragons)





    While out PKing you will learn where the People usually are, and how to use the Terrain to your advantage. It is a good idea to learn the Multi-Combat Zones for when you PK alone.

  • Rune Rocks- A favorite spot for all PKers. What’s better than PKing Full Rune? PKing someone with a full Inventory of Rune Ore which equals two sets of Full Rune. Deep into the Wilderness, northwest of the Lava Maze, you’ll find the Rocks in a Multi-Combat Zone.

  • Castle- Most populated on free servers. Many people here, but because of the low Level Wild it’s hard to get kills here. Level 11-15 Wilderness, north of the Monks’ Guild, also in a Multi-Combat Zone.

  • Greaters- Many brave Warriors venture deep into the Wild to slay these Beasts, in seek of their Rune Helmets. Killing anyone here is a good idea because they can drop valuables such as an extra Rune Large or a Ring of Wealth. North of the Poison Spider Field, high Level Wilderness.

  • Green Dragons- These Monsters hit hard with their caustic Breath, so always bring a Dragon Fire Shield. Many Warriors fight them for their valuable Dragon Hides. You can also use it as a Trap (chase opponents in if they don’t have a Shield.) West of Moss Giants, Level 35+ Wild.

  • Mage Arena- Deep in Member’s Wilderness, many high Levels lurk here waiting for easy Targets. Good place to PK with a team.

  • Varrock Wild Level One- I still fail to see the logic in this, but this is where most low Level PKers are. You must be fast at killing because the edge of the Wild is just a few steps away and is Multi-Combat.



Special Attacks: When used right, can create deadly combinations. To start off, here's all the Special Attacks available:

  • Dragon Dagger- Hits your Opponent twice, and can be used four times from a full charge. In addition it Poisons them.

  • Dragon Long Sword- Hits five damage more then your normal hit, however it is very inaccurate (will hit low numbers) four total from a full Special Bar, (charge).

  • Dragon Mace- Same as Sword, except I believe that it hits ten more damage then normal, and with its high Crush can be very effective.

  • Dragon Battleaxe- Raises your Strength Level by the same as a Super Strength Potion + 1. Uses a full Bar of Special, so is not recommended for PKing but for Training. Be sure to bring Restore Stat Potions because it will lower your Attack and Defense.

  • Dragon Spear- Stuns your Opponent temporarily, not recommended for PKing purposes.

  • Magic Shortbow- Shoots two Arrows instead of one, but they have decreased accuracy. Two specials from a full Bar.

  • Magic Longbow- Hits more damage and is more accurate then normal. Two uses from a full Bar.

  • Rune Throwing Axes- These are great if you know what to do. They will act like a Boomerang when you throw them, and will hit all targets around you if in a Multi-Combat Zone, or just your one if you’re not. For every Person it hits it uses one Bar of Special (if there's five People Teaming you it would use five Bars but hit everyone) This Attack can never hit 0's.

    • Now that you know all the Special Attacks, you need to learn how to use them to your best advantage.

      1. Warriors – It’s probably best to use the Dagger Special Attack because when you use it, you hit your Enemy two times, and it can be used four times total without recharging the Special Attack Bar. Dragon Long Special can be good if your Opponent is running on low Health, and you have one shot at hitting him and you need to hit high, but the Dagger might still end up hitting more. Use your Special 1-2 times when you start a fight, so it will regenerate by the time one of you runs, and you can then use it again to get eight quick shots in on your Opponent in under 10 seconds.

      2. Ranger- All Rangers in p2p will PK with a Magic Short Bow, but it might not be the most effective use of your Special Attacks. For this reason it is wise to bring along a Poisoned Dragon Dagger, and use the Special once your Opponent starts to run, because mainly they're low on Food. 2-3 hit potential is very high.

      3. Mages- I would suggest the same as Rangers because Mages have no Special Attacks.


      When out in the Wild you always want to have an advantage over your Enemy, so here are a few tricks to get ahead.

      1. First Hit- Seems obvious, but it really matters, especial when taking on Mages. You get two hits in before they can auto-retaliate.

      2. Poison- Always a good idea to Poison your Weapons and Projectiles, self explanatory.

      3. Wearing Dragon Hide- The majority of PKers are Mages, so it’s a good idea to PK with Dragon Hide Armor ready for when Mages jump you. Black gives just a bit less Defense then Rune, and is a good outfit for Mining Rune.

      4. Bind, Snare, Entangle- In addition to being Offensive, these can be used as Defensive Spells. Cast one of these to make a quick get-away while your Opponent helplessly stands there.

      5. When on the Run- Know were highly concentrated Areas of Monsters are. When being chased simply run through a Area of Monsters and chances are your Opponent will loose you.

      6. Potions- Use them, or you won’t have a chance in the Wild. Good to always carry a few Prayer Potions too.

      7. Conserving Prayer- When on F2P you have to rely solely on our own Prayer Points because of the lack of Prayer Potions. I suggest you save these for Mages, or use for Ultimate Strength.




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